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oak-editor/effects/linear-light.blend
T

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#pragma glslify: blendLinearDodge = require(./linear-dodge)
#pragma glslify: blendLinearBurn = require(./linear-burn)
float blendLinearLight(float base, float blend) {
return blend<0.5?blendLinearBurn(base,(2.0*blend)):blendLinearDodge(base,(2.0*(blend-0.5)));
}
vec3 blendLinearLight(vec3 base, vec3 blend) {
return vec3(blendLinearLight(base.r,blend.r),blendLinearLight(base.g,blend.g),blendLinearLight(base.b,blend.b));
}
vec3 blendLinearLight(vec3 base, vec3 blend, float opacity) {
return (blendLinearLight(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendLinearLight)
#olive name Linear Light