- preview_footage_media decodes the original from the footage's actual first stream of the kind instead of hardcoded 0/1, fixing audio-first and other atypical stream layouts (with a unit test). - spawn_modal now probes for a nested window update and defers the build instead of silently dropping the dialog — the phase-7 Preferences/Action Search fix applied centrally to every modal (export, proxy settings, project manager, progress dialogs). - The gpui_wgpu atlas no longer double-copies identity-format uploads, leaving a single CPU staging copy (gpui RenderImage ownership) plus the GPU upload on the onscreen path; the residual copy and the IOSurface route to true zero-copy are documented in the M15 design.
home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
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| true | Oak Video Editor | /images/oak-icon.png | Oak Video Editor | false | A modern, open-source, non-linear editor with a focus on speed and clarity. |
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Copyright © Oak Video Editor |
About Oak
Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.
Quick Start
- Build from source on Windows, macOS, or Linux using the Build guide.
- Learn how project data is stored in the Project File Reference.
- Understand the database write-through persistence in the Project Storage Architecture.
- Keep releases solid by following the Test Plan.