8de9af705eab0580165eb21c53c8f7df08cbe037
gpu_vram_bytes() now chains per vendor/platform: - NVIDIA everywhere: nvidia-smi (shipped by the NVIDIA driver on every OS) — the NVDEC path's primary device. - AMD/Intel on Linux: the DRM mem_info_vram_total/used sysfs attributes (amdgpu, i915, Xe). Free = total - used; the first non-zero card wins (an iGPU without dedicated vram reports 0 and is skipped). The walk is now testable via an injectable sysfs root; a card missing the attrs is skipped, never aborts the walk. - Apple Silicon: unified memory — no separate vram exists; the RAM/4 budget IS the correct bound for decode surfaces and render targets, so no query (an explicit vram budget would double-count the same pool). - Windows AMD/Intel: no portable CLI; DXGI QueryVideoMemoryInfo is the real API but wgpu 25 does not expose it. Falling back to the RAM policy is safe-side (under-sized pool loses throughput, never OOMs the device). Tests: the sysfs walk (fixture with a missing-attr card, a 0-total iGPU and a discrete winner) and the per-worker budget scaling (1080p baseline, 4K ~4x, 60 fps over-provision).
Oak Video Editor 
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
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