Task book for the render-pipeline rearchitecture: one decode thread and one render thread feeding queue-linked stages with the main process presenting (the GPU's single queue makes the multi-process backend dead weight), one dedicated OpenFX host process with bounded respawn, GPU-resident frames end-to-end except at the CPU OFX/export/cache boundaries, a per-backend interop table, and the resolve rewrite to a single-loop match over a completed Job enum (CacheJob included) following upstream Olive's NodeTraverser::ResolveJobs. Milestones M0-M5 with the thread backend kept behind an OAK_PIPELINE fallback switch.
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About Oak
Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.
Quick Start
- Build from source on Windows, macOS, or Linux using the Build guide.
- Learn how project data is stored in the Project File Reference.
- Understand the database write-through persistence in the Project Storage Architecture.
- Keep releases solid by following the Test Plan.