Old code assumes that a NodeParam's parent will always be a Node. The function has been separated off and tweaked in the event that this is not the case.
198 lines
5.8 KiB
C++
198 lines
5.8 KiB
C++
#include "videorenderworker.h"
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#include "common/define.h"
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#include "node/node.h"
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#include "render/pixelservice.h"
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VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
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RenderWorker(decoder_cache, parent),
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frame_cache_(frame_cache)
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{
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}
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const VideoRenderingParams &VideoRenderWorker::video_params()
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{
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return video_params_;
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}
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void VideoRenderWorker::RenderInternal(const NodeDependency& path)
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{
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// Get hash of node graph
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// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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HashNodeRecursively(&hasher, path.node()->parentNode(), path.in());
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QByteArray hash = hasher.result();
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if (frame_cache_->HasHash(hash)) {
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// We've already cached this hash, no need to continue
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emit HashAlreadyExists(path, hash);
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} else if (frame_cache_->TryCache(hash)) {
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// This hash is available for us to cache, start traversing graph
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QVariant value = RenderAsSibling(path);
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emit CompletedFrame(path, hash, value);
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} else {
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// Another thread must be caching this already, nothing to be done
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emit HashAlreadyBeingCached();
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}
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}
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FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
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{
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return decoder->RetrieveVideo(range.in());
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}
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void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
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{
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// Resolve BlockList
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if (n->IsBlock()) {
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n = ValidateBlock(static_cast<Block*>(n), time);
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}
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// Add this Node's ID
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hash->addData(n->id().toUtf8());
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foreach (NodeParam* param, n->parameters()) {
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// For each input, try to hash its value
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if (param->type() == NodeParam::kInput) {
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NodeInput* input = static_cast<NodeInput*>(param);
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if (input->dependent()) {
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// Get time adjustment
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TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time));
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// For a single frame, we only care about one of the times
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rational input_time = range.in();
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if (input->IsConnected()) {
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// Traverse down this edge
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HashNodeRecursively(hash, input->get_connected_node(), input_time);
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} else {
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// Grab the value at this time
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QVariant value = input->get_value_at_time(input_time);
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hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
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}
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// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
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if (input->data_type() == NodeParam::kFootage) {
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StreamPtr stream = ResolveStreamFromInput(input);
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DecoderPtr decoder = ResolveDecoderFromInput(input);
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if (decoder != nullptr) {
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// Add footage details to hash
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// Footage filename
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hash->addData(stream->footage()->filename().toUtf8());
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// Footage last modified date
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hash->addData(stream->footage()->timestamp().toString().toUtf8());
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// Footage stream
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hash->addData(QString::number(stream->index()).toUtf8());
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// Footage timestamp
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hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
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// FIXME: Add colorspace and alpha assoc
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}
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}
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}
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}
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}
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}
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void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
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{
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video_params_ = video_params;
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ParametersChangedEvent();
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}
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bool VideoRenderWorker::InitInternal()
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{
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download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height()));
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return true;
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}
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void VideoRenderWorker::CloseInternal()
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{
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download_buffer_.clear();
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}
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QVariant VideoRenderWorker::RenderAsSibling(NodeDependency dep)
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{
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NodeOutput* output = dep.node();
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Node* original_node = output->parentNode();
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Node* node;
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rational time = dep.in();
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QVariant value;
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// Set working state
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working_++;
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//qDebug() << "Processing" << original_node->id() << original_node;
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original_node->LockProcessing();
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// Firstly we check if this node is a "Block", if it is that means it's part of a linked list of mutually exclusive
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// nodes based on time and we might need to locate which Block to attach to
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if (original_node->IsBlock()) {
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node = ValidateBlock(static_cast<Block*>(original_node), time);
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if (original_node != node) {
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// Ensure output is the output matching the node as it may have changed
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output = static_cast<NodeOutput*>(node->GetParameterWithID(output->id()));
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// Switch locks
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original_node->UnlockProcessing();
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node->LockProcessing();
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}
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} else {
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node = original_node;
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}
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value = ProcessNodeNormally(NodeDependency(output, dep.range()));
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// Place the value into the output
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output->cache_value(dep.range(), value);
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dep.node()->cache_value(dep.range(), value);
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// We're done!
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node->UnlockProcessing();
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// End this working state
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working_--;
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return value;
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}
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void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename)
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{
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working_++;
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(video_params().format());
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// Set up OIIO::ImageSpec for compressing cached images on disk
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OIIO::ImageSpec spec(video_params().effective_width(), video_params().effective_height(), kRGBAChannels, format_info.oiio_desc);
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spec.attribute("compression", "dwaa:200");
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TextureToBuffer(texture, download_buffer_);
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std::string working_fn_std = filename.toStdString();
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std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
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if (out) {
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out->open(working_fn_std, spec);
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out->write_image(format_info.oiio_desc, download_buffer_.data());
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out->close();
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emit CompletedDownload(dep, hash);
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} else {
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qWarning() << "Failed to open output file:" << filename;
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}
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working_--;
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}
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