oak-cli and oak-render-worker use the C ABI exclusively (0 olive:: symbols). Google Test suites updated for the migrated APIs, new engine facade test coverage, CLI transcode verification.
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "oakengine/worker.h"
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// The render worker is a thin shell: all runtime logic (Qt application setup,
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// render backend initialization, startup handshake and the NDJSON control
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// loop) lives inside liboakengine behind the pure C ABI, so this executable
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// imports no engine C++ symbols.
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int main(int argc, char *argv[])
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{
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return oakengine_worker_main(argc, argv);
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}
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