Files
oak-editor/engine/task/precache/precachetask.cpp
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

114 lines
3.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "precachetask.h"
#include "node/project.h"
namespace olive
{
PreCacheTask::PreCacheTask(Footage *footage, int index, Sequence *sequence)
{
// Set video and audio params
set_video_params(sequence->get_video_params());
set_audio_params(sequence->get_audio_params());
// Create new project
project_ = new Project();
// Create viewer with same parameters as the sequence
set_viewer(new ViewerOutput());
viewer()->setParent(project_);
viewer()->set_video_params(sequence->get_video_params());
viewer()->set_audio_params(sequence->get_audio_params());
// Copy project config nodes
Project::copy_settings(footage->project(), project_);
// Copy footage node so it can precache without any modifications from the user screwing it up
footage_ = static_cast<Footage *>(footage->copy());
footage_->setParent(project_);
Node::copy_inputs(footage, footage_, false);
Node::connect_edge(footage_,
NodeInput(viewer(), ViewerOutput::k_texture_input));
viewer()->set_value_hint_for_input(
ViewerOutput::k_texture_input,
Node::ValueHint({ NodeValue::k_texture },
Track::Reference(Track::k_video, index).to_string()));
set_title(tr("Pre-caching %1:%2")
.arg(footage_->filename(), QString::number(index)));
}
PreCacheTask::~PreCacheTask()
{
// This should delete the footage we copied and the viewer we created
delete project_;
}
bool PreCacheTask::run()
{
// Get list of invalidated ranges
TimeRange intersection;
if (footage_->get_work_area()->enabled()) {
// If we're caching only in-out, limit the range to that
intersection = footage_->get_work_area()->range();
} else {
// Otherwise use full length
intersection = TimeRange(0, footage_->get_video_length());
}
TimeRangeList video_range =
viewer()->video_frame_cache()->get_invalidated_ranges(intersection);
render(project_->color_manager(), video_range, TimeRangeList(), TimeRange(),
RenderMode::k_online, viewer()->video_frame_cache());
return true;
}
bool PreCacheTask::frame_downloaded(FramePtr frame, const Rational &time)
{
// Do nothing. Pre-cache essentially just creates more frames in the cache, it doesn't need to do
// anything else.
Q_UNUSED(frame)
Q_UNUSED(time)
return true;
}
bool PreCacheTask::audio_downloaded(const TimeRange &range,
const SampleBuffer &samples)
{
// Pre-cache doesn't cache any audio
Q_UNUSED(range)
Q_UNUSED(samples)
return true;
}
}