This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "polygon.h"
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#include <QGuiApplication>
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#include <QVector2D>
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namespace olive {
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const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
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const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
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PolygonGenerator::PolygonGenerator()
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{
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AddInput(kPointsInput, NodeValue::kVec2, QVector2D(0, 0), InputFlags(kInputFlagArray));
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AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
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// The Default Pentagon(tm)
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InputArrayResize(kPointsInput, 5);
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SetSplitStandardValueOnTrack(kPointsInput, 0, 960, 0);
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SetSplitStandardValueOnTrack(kPointsInput, 1, 240, 0);
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SetSplitStandardValueOnTrack(kPointsInput, 0, 640, 1);
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SetSplitStandardValueOnTrack(kPointsInput, 1, 480, 1);
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SetSplitStandardValueOnTrack(kPointsInput, 0, 760, 2);
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SetSplitStandardValueOnTrack(kPointsInput, 1, 800, 2);
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SetSplitStandardValueOnTrack(kPointsInput, 0, 1100, 3);
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SetSplitStandardValueOnTrack(kPointsInput, 1, 800, 3);
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SetSplitStandardValueOnTrack(kPointsInput, 0, 1200, 4);
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SetSplitStandardValueOnTrack(kPointsInput, 1, 480, 4);
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}
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Node *PolygonGenerator::copy() const
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{
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return new PolygonGenerator();
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}
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QString PolygonGenerator::Name() const
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{
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return tr("Polygon");
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}
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QString PolygonGenerator::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.polygon");
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}
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QVector<Node::CategoryID> PolygonGenerator::Category() const
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{
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return {kCategoryGenerator};
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}
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QString PolygonGenerator::Description() const
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{
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return tr("Generate a 2D polygon of any amount of points.");
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}
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void PolygonGenerator::Retranslate()
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{
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SetInputName(kPointsInput, tr("Points"));
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SetInputName(kColorInput, tr("Color"));
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}
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ShaderCode PolygonGenerator::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/polygon.frag")));
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}
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NodeValueTable PolygonGenerator::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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ShaderJob job;
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job.InsertValue(this, kPointsInput, value);
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job.InsertValue(this, kColorInput, value);
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job.InsertValue(QStringLiteral("resolution_in"), value[QStringLiteral("global")].GetWithMeta(NodeValue::kVec2, QStringLiteral("resolution")));
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job.SetAlphaChannelRequired(true);
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NodeValueTable table = value.Merge();
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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return table;
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}
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bool PolygonGenerator::HasGizmos() const
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{
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return true;
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}
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/*void PolygonGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p) const
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{
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Q_UNUSED(viewport)
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if (!points_input_->GetSize()) {
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return;
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}
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p->setPen(Qt::white);
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p->setBrush(Qt::white);
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QVector<QPointF> points = GetGizmoCoordinates(db, scale);
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QVector<QRectF> rects = GetGizmoRects(points);
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points.append(points.first());
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p->drawPolyline(points.constData(), points.size());
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p->drawRects(rects);
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}
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bool PolygonGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport)
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{
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Q_UNUSED(viewport)
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QVector<QPointF> points = GetGizmoCoordinates(db, scale);
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QVector<QRectF> rects = GetGizmoRects(points);
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for (int i=0;i<rects.size();i++) {
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const QRectF& r = rects.at(i);
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if (r.contains(p)) {
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gizmo_drag_ = points_input_->At(i);
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gizmo_drag_start_ = points.at(i);
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return true;
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}
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}
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return false;
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}
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void PolygonGenerator::GizmoMove(const QPointF &p, const QVector2D &scale, const rational& time)
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{
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QVector2D new_pos = QVector2D(p) / scale;
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if (!gizmo_x_dragger_.IsStarted()) {
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gizmo_x_dragger_.Start(gizmo_drag_, time, 0);
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}
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if (!gizmo_y_dragger_.IsStarted()) {
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gizmo_y_dragger_.Start(gizmo_drag_, time, 1);
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}
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gizmo_x_dragger_.Drag(new_pos.x());
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gizmo_y_dragger_.Drag(new_pos.y());
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}
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void PolygonGenerator::GizmoRelease()
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{
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gizmo_x_dragger_.End();
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gizmo_y_dragger_.End();
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}*/
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QVector<QPointF> PolygonGenerator::GetGizmoCoordinates(NodeValueDatabase &db, const QVector2D& scale) const
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{
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// FIXME: Should Get() use a `kArray` type instead of a `kVec2` type?
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QVector<NodeValueTable> array_tbl = db[kPointsInput].Get(NodeValue::kVec2).value< QVector<NodeValueTable> >();
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QVector<QPointF> points(array_tbl.size());
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for (int i=0;i<array_tbl.size();i++) {
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QVector2D v = array_tbl.at(i).Get(NodeValue::kVec2).value<QVector2D>();
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v *= scale;
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QPointF pt = v.toPointF();
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points[i] = pt;
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}
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return points;
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}
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QVector<QRectF> PolygonGenerator::GetGizmoRects(const QVector<QPointF> &points) const
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{
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QVector<QRectF> rects(points.size());
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int rect_sz = QFontMetrics(qApp->font()).height() / 8;
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for (int i=0;i<points.size();i++) {
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const QPointF& p = points.at(i);
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rects[i] = QRectF(p - QPointF(rect_sz, rect_sz),
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p + QPointF(rect_sz, rect_sz));
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}
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return rects;
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}
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}
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