Files
oak-editor/app/node/generator/polygon/polygon.cpp
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

207 lines
5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "polygon.h"
#include <QGuiApplication>
#include <QVector2D>
namespace olive {
const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
PolygonGenerator::PolygonGenerator()
{
AddInput(kPointsInput, NodeValue::kVec2, QVector2D(0, 0), InputFlags(kInputFlagArray));
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
// The Default Pentagon(tm)
InputArrayResize(kPointsInput, 5);
SetSplitStandardValueOnTrack(kPointsInput, 0, 960, 0);
SetSplitStandardValueOnTrack(kPointsInput, 1, 240, 0);
SetSplitStandardValueOnTrack(kPointsInput, 0, 640, 1);
SetSplitStandardValueOnTrack(kPointsInput, 1, 480, 1);
SetSplitStandardValueOnTrack(kPointsInput, 0, 760, 2);
SetSplitStandardValueOnTrack(kPointsInput, 1, 800, 2);
SetSplitStandardValueOnTrack(kPointsInput, 0, 1100, 3);
SetSplitStandardValueOnTrack(kPointsInput, 1, 800, 3);
SetSplitStandardValueOnTrack(kPointsInput, 0, 1200, 4);
SetSplitStandardValueOnTrack(kPointsInput, 1, 480, 4);
}
Node *PolygonGenerator::copy() const
{
return new PolygonGenerator();
}
QString PolygonGenerator::Name() const
{
return tr("Polygon");
}
QString PolygonGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
}
QVector<Node::CategoryID> PolygonGenerator::Category() const
{
return {kCategoryGenerator};
}
QString PolygonGenerator::Description() const
{
return tr("Generate a 2D polygon of any amount of points.");
}
void PolygonGenerator::Retranslate()
{
SetInputName(kPointsInput, tr("Points"));
SetInputName(kColorInput, tr("Color"));
}
ShaderCode PolygonGenerator::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/polygon.frag")));
}
NodeValueTable PolygonGenerator::Value(const QString &output, NodeValueDatabase &value) const
{
Q_UNUSED(output)
ShaderJob job;
job.InsertValue(this, kPointsInput, value);
job.InsertValue(this, kColorInput, value);
job.InsertValue(QStringLiteral("resolution_in"), value[QStringLiteral("global")].GetWithMeta(NodeValue::kVec2, QStringLiteral("resolution")));
job.SetAlphaChannelRequired(true);
NodeValueTable table = value.Merge();
table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
return table;
}
bool PolygonGenerator::HasGizmos() const
{
return true;
}
/*void PolygonGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p) const
{
Q_UNUSED(viewport)
if (!points_input_->GetSize()) {
return;
}
p->setPen(Qt::white);
p->setBrush(Qt::white);
QVector<QPointF> points = GetGizmoCoordinates(db, scale);
QVector<QRectF> rects = GetGizmoRects(points);
points.append(points.first());
p->drawPolyline(points.constData(), points.size());
p->drawRects(rects);
}
bool PolygonGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport)
{
Q_UNUSED(viewport)
QVector<QPointF> points = GetGizmoCoordinates(db, scale);
QVector<QRectF> rects = GetGizmoRects(points);
for (int i=0;i<rects.size();i++) {
const QRectF& r = rects.at(i);
if (r.contains(p)) {
gizmo_drag_ = points_input_->At(i);
gizmo_drag_start_ = points.at(i);
return true;
}
}
return false;
}
void PolygonGenerator::GizmoMove(const QPointF &p, const QVector2D &scale, const rational& time)
{
QVector2D new_pos = QVector2D(p) / scale;
if (!gizmo_x_dragger_.IsStarted()) {
gizmo_x_dragger_.Start(gizmo_drag_, time, 0);
}
if (!gizmo_y_dragger_.IsStarted()) {
gizmo_y_dragger_.Start(gizmo_drag_, time, 1);
}
gizmo_x_dragger_.Drag(new_pos.x());
gizmo_y_dragger_.Drag(new_pos.y());
}
void PolygonGenerator::GizmoRelease()
{
gizmo_x_dragger_.End();
gizmo_y_dragger_.End();
}*/
QVector<QPointF> PolygonGenerator::GetGizmoCoordinates(NodeValueDatabase &db, const QVector2D& scale) const
{
// FIXME: Should Get() use a `kArray` type instead of a `kVec2` type?
QVector<NodeValueTable> array_tbl = db[kPointsInput].Get(NodeValue::kVec2).value< QVector<NodeValueTable> >();
QVector<QPointF> points(array_tbl.size());
for (int i=0;i<array_tbl.size();i++) {
QVector2D v = array_tbl.at(i).Get(NodeValue::kVec2).value<QVector2D>();
v *= scale;
QPointF pt = v.toPointF();
points[i] = pt;
}
return points;
}
QVector<QRectF> PolygonGenerator::GetGizmoRects(const QVector<QPointF> &points) const
{
QVector<QRectF> rects(points.size());
int rect_sz = QFontMetrics(qApp->font()).height() / 8;
for (int i=0;i<points.size();i++) {
const QPointF& p = points.at(i);
rects[i] = QRectF(p - QPointF(rect_sz, rect_sz),
p + QPointF(rect_sz, rect_sz));
}
return rects;
}
}