Files
oak-editor/docs
Mike-Solar 81431d180d refactor(node,timeline): route oaknode->oaktimeline calls through the C ABI
- ViewerOutput owns timeline markers/work area via refcounted
  OakTimeline* value handles (oaktimeline_*_create) instead of C++
  objects
- oaktimeline C API: add marker_list_create/marker_add/
  workarea_create/workarea_set_enabled; handle boxes gain an optional
  deleter for owning handles
- oaknode_node_get_markers/get_work_area return addref'd OakTimeline*
  handles via out params (named-struct forward declarations avoid the
  public header cycle); drop OakNodeMarkerList/OakNodeWorkArea
- serializers 210528-230220 load/save markers and work areas through
  the oaktimeline C API; SerializedMarker POD replaces
  std::vector<TimelineMarker*> in the serializer interface
- Sequence::add_default_nodes uses oaktimeline_add_track_command
- clip.cpp display-mode enums come from the new neutral
  include/timeline/displaymode.h; delete src/node/transition/timeline
- oakcommon xml: add oakcommon_xml_reader/writer_wrap_native borrowed
  wrappers (C++ adapter use)
- liboaknode now has zero C++ symbol references into liboaktimeline

Tests: new owning-handle and wrap_native cases; all standalone trees
green (common 196, codec 22, audio 40, task 110, render 49,
timeline 123, node 96, plugin 100).
2026-08-07 22:53:44 +08:00
..
2026-01-05 16:22:26 +08:00

home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
home title heroImage heroText heroFullScreen tagline actions features footer
true Oak Video Editor /images/oak-icon.png Oak Video Editor false A modern, open-source, non-linear editor with a focus on speed and clarity.
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Read the Docs /build.html primary
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View Project Files /project-file-reference.html secondary
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Fast Editing Responsive timeline, smart caching, and efficient media handling.
title details
Built for Creators Clean UI, configurable shortcuts, and clear project structure.
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Open Source Transparent development with room for community ideas.
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About Oak

Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.

Quick Start

  • Build from source on Windows, macOS, or Linux using the Build guide.
  • Learn how project data is stored in the Project File Reference.
  • Keep releases solid by following the Test Plan.