commit f05b5b3ff8286f6252c2a3f3c8c367f8a5b821b5 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 13:05:25 2022 -0700 final consistency modifications commit 4f27718d46de9660822eb197b0e900be947ec515 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 11:40:58 2022 -0700 opengl: don't set texture options for null texture commit bb54cfcf4e219e1cbf1ecc6b5552cca75e6e1573 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 11:40:29 2022 -0700 rename inputs commit e5ac8fffa2ac15f5549b6da5f42b05659c6d020f Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:37:23 2022 -0700 change alpha association formula commit dee09a88f17552e3f98be8940966822e45d6df4f Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:36:58 2022 -0700 glsl: use constants to improve readability commit aedc75ebee11b61198f29c464501a2ddb0506129 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:36:26 2022 -0700 changed id capitalization commit 470b2bb85b51c4a57c109d3fb230088a81024277 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:35:53 2022 -0700 node: update categories commit c78dacad82051dfbb3e40c92cfaf456dbff2de0d Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 09:22:57 2022 -0700 updated shaders to es 3 commit 1e7544be93e55916c94cd91629ec5eef728bfad8 Merge: 1bbb8d7f925d019609Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 09:02:32 2022 -0700 Merge branch 'master' into pr/1818 commit 1bbb8d7f9acd75cb4498733f105fbe0487c0db9c Author: brimson <40442071+brimson@users.noreply.github.com> Date: Tue Jan 18 18:36:24 2022 -0700 Simplify colordifferencekey.frag Avoiding extra MOV instruction commit c7cf1021ce5a3d090833e94e4bc212cc51a61a2a Author: brimson <40442071+brimson@users.noreply.github.com> Date: Tue Jan 18 11:43:02 2022 -0700 Revert switch-case changes Thanks Simran, MattKC, and Wilshaw for the clarifications commit 882ffeede01b81f0cb4dfd885ba05bf66119ac7e Author: brimson <40442071+brimson@users.noreply.github.com> Date: Tue Jan 18 00:06:31 2022 -0700 Optimize despill shader Turn previous averaging from (1 MAD + 1 MUL) to (1 DP2), reuse the result to prevent recalculation. commit 0c93f519977fa34840ab03d51addcf2456f931d8 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sat Jan 8 17:23:49 2022 +0000 Cleanup commit 222560ce1a4666899b1111854d4d549dd7ba1357 Merge: 96e21c2b4d3ffeaa35Author: ThomasWilshaw <thomaswilshaw@gmail.com> Date: Tue Jan 4 23:50:39 2022 +0000 Merge branch 'master' into color_key commit 96e21c2b43db3bf1051aca696970509292159548 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Tue Jan 4 23:45:26 2022 +0000 Rename and reoganise keying nodes commit 6d42ed23a69ebdb1f5b399957f0b37434d0519dd Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Tue Jan 4 23:04:50 2022 +0000 Move despill code to it's own node commit e97ab2e16fd1d4e2f2ff145b8c023ff0e1ee451e Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Mon Jan 3 21:39:48 2022 +0000 Add option for blue screens commit 2346f44e5af48bb9547c77c4c08ee7abfcb09393 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Mon Jan 3 21:14:55 2022 +0000 Optimise node slightly commit 446522edcf63525fafe7a97cf6d59b7ea0385460 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Mon Jan 3 21:10:03 2022 +0000 Fix GL ES compile error commit a765ce6c6f3e0c0e996f08e2a3ef1101818098e8 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 18:27:24 2022 +0000 Cleanup commit d268e0645df34aa306dc391d1dc10bf335524f94 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 18:03:26 2022 +0000 Fix core matte and change Darks start value commit 30b024dc5f59dd60ffc5012eee7a79201ed4f9c3 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 17:26:39 2022 +0000 Change matte controls and cleanup commit b742a9ba7ed651785a0781289a4c03fd4fb72e03 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 16:31:41 2022 +0000 Add a core and garbage matte commit f814d036b61b8de090df4c1f080c124b98b432d6 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 03:31:20 2022 +0000 Improve basic keyer commit 4995ec3b9b92c9b4cb0dc31a247d585b2a47e408 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 00:23:18 2022 +0000 Start simple color key node
197 lines
4.4 KiB
C++
197 lines
4.4 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2021 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "group.h"
|
|
|
|
#include "node/graph.h"
|
|
|
|
namespace olive {
|
|
|
|
#define super Node
|
|
|
|
NodeGroup::NodeGroup() :
|
|
output_passthrough_(nullptr)
|
|
{
|
|
}
|
|
|
|
QString NodeGroup::Name() const
|
|
{
|
|
return tr("Group");
|
|
}
|
|
|
|
QString NodeGroup::id() const
|
|
{
|
|
return QStringLiteral("org.olivevideoeditor.Olive.group");
|
|
}
|
|
|
|
QVector<Node::CategoryID> NodeGroup::Category() const
|
|
{
|
|
return {kCategoryUnknown};
|
|
}
|
|
|
|
QString NodeGroup::Description() const
|
|
{
|
|
return tr("A group of nodes that is represented as a single node.");
|
|
}
|
|
|
|
void NodeGroup::Retranslate()
|
|
{
|
|
for (auto it=GetContextPositions().cbegin(); it!=GetContextPositions().cend(); it++) {
|
|
it.key()->Retranslate();
|
|
}
|
|
}
|
|
|
|
QString NodeGroup::AddInputPassthrough(const NodeInput &input, const QString &force_id)
|
|
{
|
|
Q_ASSERT(ContextContainsNode(input.node()));
|
|
|
|
for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
|
|
if (it->second == input) {
|
|
// Already passing this input through
|
|
return it->first;
|
|
}
|
|
}
|
|
|
|
// Add input
|
|
QString id;
|
|
if (force_id.isEmpty()) {
|
|
id = input.input();
|
|
int i = 2;
|
|
while (HasInputWithID(id)) {
|
|
id = QStringLiteral("%1_%2").arg(input.name(), QString::number(i));
|
|
i++;
|
|
}
|
|
} else {
|
|
id = force_id;
|
|
|
|
bool already_exists = false;
|
|
for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
|
|
if (it->first == id) {
|
|
already_exists = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Q_ASSERT(!already_exists);
|
|
}
|
|
|
|
AddInput(id, input.GetDataType(), input.GetDefaultValue(), input.GetFlags());
|
|
|
|
input_passthroughs_.append({id, input});
|
|
|
|
emit InputPassthroughAdded(this, input);
|
|
|
|
return id;
|
|
}
|
|
|
|
void NodeGroup::RemoveInputPassthrough(const NodeInput &input)
|
|
{
|
|
for (auto it=input_passthroughs_.begin(); it!=input_passthroughs_.end(); it++) {
|
|
if (it->second == input) {
|
|
RemoveInput(it->first);
|
|
emit InputPassthroughRemoved(this, it->second);
|
|
input_passthroughs_.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeGroup::SetOutputPassthrough(Node *node)
|
|
{
|
|
Q_ASSERT(!node || ContextContainsNode(node));
|
|
|
|
output_passthrough_ = node;
|
|
|
|
emit OutputPassthroughChanged(this, output_passthrough_);
|
|
}
|
|
|
|
bool NodeGroup::ContainsInputPassthrough(const NodeInput &input) const
|
|
{
|
|
for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
|
|
if (it->second == input) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
QString NodeGroup::GetInputName(const QString &id) const
|
|
{
|
|
// If an override name was set, use that
|
|
QString override = super::GetInputName(id);
|
|
if (!override.isEmpty()) {
|
|
return override;
|
|
}
|
|
|
|
// Call GetInputName of passed through node, which may be another group
|
|
NodeInput pass = GetInputFromID(id);
|
|
return pass.node()->GetInputName(pass.input());
|
|
}
|
|
|
|
NodeInput NodeGroup::ResolveInput(NodeInput input)
|
|
{
|
|
while (GetInner(&input)) {}
|
|
|
|
return input;
|
|
}
|
|
|
|
bool NodeGroup::GetInner(NodeInput *input)
|
|
{
|
|
if (NodeGroup *g = dynamic_cast<NodeGroup*>(input->node())) {
|
|
const NodeInput &passthrough = g->GetInputFromID(input->input());
|
|
input->set_node(passthrough.node());
|
|
input->set_input(passthrough.input());
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void NodeGroupAddInputPassthrough::redo()
|
|
{
|
|
if (!group_->ContainsInputPassthrough(input_)) {
|
|
group_->AddInputPassthrough(input_, force_id_);
|
|
actually_added_ = true;
|
|
} else {
|
|
actually_added_ = false;
|
|
}
|
|
}
|
|
|
|
void NodeGroupAddInputPassthrough::undo()
|
|
{
|
|
if (actually_added_) {
|
|
group_->RemoveInputPassthrough(input_);
|
|
}
|
|
}
|
|
|
|
void NodeGroupSetOutputPassthrough::redo()
|
|
{
|
|
old_output_ = group_->GetOutputPassthrough();
|
|
group_->SetOutputPassthrough(new_output_);
|
|
}
|
|
|
|
void NodeGroupSetOutputPassthrough::undo()
|
|
{
|
|
group_->SetOutputPassthrough(old_output_);
|
|
}
|
|
|
|
}
|