While the keyframes themselves are relatively simple, their usage is quite complex and using QObjects as their base will help a ton of UI and backend functionality.
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "keyframe.h"
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NodeKeyframe::NodeKeyframe() :
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time_(0),
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value_(0),
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type_(kLinear)
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{
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}
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NodeKeyframe::NodeKeyframe(const rational &time, const QVariant &value, const NodeKeyframe::Type &type) :
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time_(time),
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value_(value),
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type_(type)
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{
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}
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const rational &NodeKeyframe::time() const
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{
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return time_;
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}
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void NodeKeyframe::set_time(const rational &time)
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{
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time_ = time;
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emit TimeChanged(time_);
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}
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const QVariant &NodeKeyframe::value() const
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{
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return value_;
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}
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void NodeKeyframe::set_value(const QVariant &value)
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{
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value_ = value;
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emit ValueChanged(value_);
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}
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const NodeKeyframe::Type &NodeKeyframe::type() const
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{
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return type_;
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}
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void NodeKeyframe::set_type(const NodeKeyframe::Type &type)
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{
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type_ = type;
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emit TypeChanged(type_);
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}
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