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oak-editor/app/render/rendertexture.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERTEXTURE_H
#define RENDERTEXTURE_H
#include <memory>
#include <QOpenGLFunctions>
#include "pixelformat.h"
class RenderTexture : public QObject
{
public:
enum Type {
kSingleBuffer,
kDoubleBuffer
};
RenderTexture();
~RenderTexture();
RenderTexture(const RenderTexture& other) = delete;
RenderTexture(RenderTexture&& other) = delete;
RenderTexture& operator=(const RenderTexture& other) = delete;
RenderTexture& operator=(RenderTexture&& other) = delete;
void Create(QOpenGLContext* ctx, int width, int height, const olive::PixelFormat &format, void *data = nullptr);
void Create(QOpenGLContext* ctx, int width, int height, const olive::PixelFormat &format, const Type& type, void *data = nullptr);
bool IsCreated() const;
void Destroy();
void Bind();
void Release();
const int& width() const;
const int& height() const;
const olive::PixelFormat &format() const;
QOpenGLContext* context() const;
const GLuint& texture() const;
const GLuint& back_texture() const;
void SwapFrontAndBack();
void Upload(void* data);
void* Download() const;
private:
void CreateInternal(void *data = nullptr);
QOpenGLContext* context_;
GLuint texture_;
GLuint back_texture_;
int width_;
int height_;
olive::PixelFormat format_;
};
using RenderTexturePtr = std::shared_ptr<RenderTexture>;
Q_DECLARE_METATYPE(RenderTexturePtr)
#endif // RENDERTEXTURE_H