created double buffered textures
This commit is contained in:
@@ -86,27 +86,14 @@ void RenderFramebuffer::Release()
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void RenderFramebuffer::Attach(RenderTexturePtr texture)
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{
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Detach();
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texture_ = texture;
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AttachInternal(texture_->texture());
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}
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QOpenGLFunctions* f = context_->functions();
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// bind framebuffer for attaching
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer_);
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// bind texture
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f->glBindTexture(GL_TEXTURE_2D, texture_->texture());
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context_->extraFunctions()->glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_->texture(), 0
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);
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// release texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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// release framebuffer
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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void RenderFramebuffer::AttachBackBuffer(RenderTexturePtr texture)
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{
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texture_ = texture;
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AttachInternal(texture_->back_texture());
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}
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void RenderFramebuffer::Detach()
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@@ -130,3 +117,26 @@ const GLuint &RenderFramebuffer::buffer() const
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{
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return buffer_;
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}
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void RenderFramebuffer::AttachInternal(GLuint tex)
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{
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Detach();
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QOpenGLFunctions* f = context_->functions();
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// bind framebuffer for attaching
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer_);
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// bind texture
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f->glBindTexture(GL_TEXTURE_2D, tex);
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context_->extraFunctions()->glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0
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);
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// release texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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// release framebuffer
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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@@ -47,11 +47,15 @@ public:
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void Attach(RenderTexturePtr texture);
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void AttachBackBuffer(RenderTexturePtr texture);
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void Detach();
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const GLuint& buffer() const;
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private:
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void AttachInternal(GLuint tex);
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QOpenGLContext* context_;
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GLuint buffer_;
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@@ -42,6 +42,11 @@ bool RenderTexture::IsCreated() const
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}
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void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, void* data)
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{
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Create(ctx, width, height, format, kSingleBuffer, data);
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}
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void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, const RenderTexture::Type &type, void *data)
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{
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if (ctx == nullptr) {
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qWarning() << tr("RenderTexture::Create was passed an invalid context");
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@@ -51,48 +56,27 @@ void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const oli
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Destroy();
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context_ = ctx;
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width_ = width;
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height_ = height;
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format_ = format;
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QOpenGLFunctions* f = context_->functions();
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// Create main texture
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CreateInternal(data);
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// Create texture
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f->glGenTextures(1, &texture_);
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// Verify texture
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if (texture_ == 0) {
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qWarning() << tr("OpenGL texture creation failed");
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return;
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if (type == kDoubleBuffer) {
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// Create back texture
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CreateInternal(nullptr);
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}
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// Bind texture
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f->glBindTexture(GL_TEXTURE_2D, texture_);
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// Allocate storage for texture
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const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format);
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f->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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bit_depth.internal_format,
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width,
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height,
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0,
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bit_depth.pixel_format,
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bit_depth.pixel_type,
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data
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);
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// Set texture filtering to bilinear
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Release texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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}
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void RenderTexture::Destroy()
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{
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if (context_ != nullptr) {
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context_->functions()->glDeleteTextures(1, &texture_);
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texture_ = 0;
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context_->functions()->glDeleteTextures(1, &back_texture_);
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back_texture_ = 0;
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context_ = nullptr;
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}
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@@ -143,6 +127,18 @@ const GLuint &RenderTexture::texture() const
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return texture_;
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}
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const GLuint &RenderTexture::back_texture() const
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{
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return back_texture_;
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}
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void RenderTexture::SwapFrontAndBack()
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{
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GLuint temp = texture_;
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texture_ = back_texture_;
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back_texture_ = temp;
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}
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void RenderTexture::Upload(void *data)
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{
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if (!IsCreated()) {
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@@ -178,3 +174,42 @@ void *RenderTexture::Download() const
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return nullptr;
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}
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void RenderTexture::CreateInternal(void *data)
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{
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QOpenGLFunctions* f = context_->functions();
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// Create texture
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f->glGenTextures(1, &texture_);
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// Verify texture
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if (texture_ == 0) {
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qWarning() << tr("OpenGL texture creation failed");
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return;
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}
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// Bind texture
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f->glBindTexture(GL_TEXTURE_2D, texture_);
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// Allocate storage for texture
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const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format_);
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f->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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bit_depth.internal_format,
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width_,
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height_,
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0,
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bit_depth.pixel_format,
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bit_depth.pixel_type,
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data
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);
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// Set texture filtering to bilinear
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Release texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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}
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@@ -1,4 +1,4 @@
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/***
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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@@ -29,6 +29,11 @@
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class RenderTexture : public QObject
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{
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public:
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enum Type {
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kSingleBuffer,
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kDoubleBuffer
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};
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RenderTexture();
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~RenderTexture();
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RenderTexture(const RenderTexture& other) = delete;
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@@ -37,6 +42,7 @@ public:
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RenderTexture& operator=(RenderTexture&& other) = delete;
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void Create(QOpenGLContext* ctx, int width, int height, const olive::PixelFormat &format, void *data = nullptr);
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void Create(QOpenGLContext* ctx, int width, int height, const olive::PixelFormat &format, const Type& type, void *data = nullptr);
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bool IsCreated() const;
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@@ -55,16 +61,22 @@ public:
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QOpenGLContext* context() const;
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const GLuint& texture() const;
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const GLuint& back_texture() const;
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void SwapFrontAndBack();
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void Upload(void* data);
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void* Download() const;
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private:
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void CreateInternal(void *data = nullptr);
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QOpenGLContext* context_;
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GLuint texture_;
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GLuint back_texture_;
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int width_;
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int height_;
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