Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
618 lines
15 KiB
C++
618 lines
15 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_COREENGINE_H
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#define OAK_COREENGINE_H
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#include <olive/core/core.h>
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#include <QFileInfoList>
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#include <QList>
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#include <QTimer>
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#include <QTranslator>
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#include <functional>
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#include "node/project/footage/footage.h"
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#include "node/project.h"
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#include "node/project/sequence/sequence.h"
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#include "node/project/serializer/mainwindowlayoutinfo.h"
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#include "task/task.h"
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#include "tool/tool.h"
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#include "undo/undostack.h"
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namespace olive
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{
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/**
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* @brief The UI-independent engine core of the Olive application
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*
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* EngineCore holds the global application state that does not depend on the
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* UI (no widgets, dialogs, panels or windows) and can therefore run headless
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* (e.g. in the render worker or in tests). The UI layer (olive::Core)
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* derives from this class and registers handlers / connects signals for
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* everything that requires user interaction (see the std::function handlers
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* below, modelled after Config::ErrorHandler).
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*
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* This class must only include engine-side headers (olive/core, node/, undo/,
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* task/, timeline/, codec/, common/, config/, tool/, audio/, render/). It must
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* never include widget/, dialog/, panel/, window/ or ui/ headers.
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*/
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class EngineCore : public QObject {
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Q_OBJECT
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public:
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class CoreParams {
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public:
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CoreParams();
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enum RunMode { k_run_normal, k_headless_export, k_headless_pre_cache };
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bool fullscreen() const
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{
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return run_fullscreen_;
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}
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void set_fullscreen(bool e)
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{
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run_fullscreen_ = e;
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}
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RunMode run_mode() const
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{
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return mode_;
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}
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void set_run_mode(RunMode m)
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{
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mode_ = m;
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}
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const QString startup_project() const
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{
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return startup_project_;
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}
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void set_startup_project(const QString &p)
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{
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startup_project_ = p;
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}
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const QString &startup_language() const
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{
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return startup_language_;
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}
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void set_startup_language(const QString &s)
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{
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startup_language_ = s;
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}
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bool crash_on_startup() const
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{
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return crash_;
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}
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void set_crash_on_startup(bool e)
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{
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crash_ = true;
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}
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private:
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RunMode mode_;
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QString startup_project_;
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QString startup_language_;
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bool run_fullscreen_;
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bool crash_;
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};
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/**
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* @brief EngineCore Constructor
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*/
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EngineCore(const CoreParams ¶ms);
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/**
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* @brief EngineCore object accessible from anywhere in the code
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*
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* Use this to access engine functions. This assumes the object is only
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* ever constructed once at the application entry point.
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*/
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static EngineCore *instance();
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static QString footage_file_dialog_filter();
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static QStringList allowed_footage_extensions();
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static bool is_footage_extension_allowed(const QString &path);
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const CoreParams &core_params() const
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{
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return core_params_;
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}
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/**
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* @brief Start the engine
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*
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* Initializes everything that is independent of the UI: config, locale,
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* meta types, and the global engine managers (NodeFactory, ColorManager,
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* TaskManager, ConformManager, ProxyManager, RenderManager, FrameManager,
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* ProjectSerializer). Also loads the recent projects list and starts the
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* autorecovery timer.
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*/
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void start();
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/**
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* @brief Stop the engine
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*
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* Frees the global engine managers and saves the config. In a UI build,
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* call this after the UI services have been torn down.
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*/
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void stop();
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/**
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* @brief Retrieve UndoStack object
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*/
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UndoStack *undo_stack();
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/**
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* @brief Get the currently active tool
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*/
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const Tool::Item &tool() const;
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/**
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* @brief Get the currently selected object that the add tool should make (if the add tool is active)
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*/
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const Tool::AddableObject &get_selected_addable_object() const;
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/**
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* @brief Get the currently selected node that the transition tool should make (if the transition tool is active)
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*/
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const QString &get_selected_transition() const;
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/**
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* @brief Get current snapping value
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*/
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const bool &snapping() const;
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/**
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* @brief Returns a list of the most recently opened/saved projects
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*/
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const QStringList &get_recent_projects() const;
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/**
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* @brief Gets current timecode display mode
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*/
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Timecode::Display get_timecode_display() const;
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/**
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* @brief Sets current timecode display mode
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*/
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void set_timecode_display(Timecode::Display d);
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/**
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* @brief Set how frequently an autorecovery should be saved (if the project has changed, see SetProjectModified())
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*/
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void set_autorecovery_interval(int minutes);
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static void copy_string_to_clipboard(const QString &s);
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static QString paste_string_from_clipboard();
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/**
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* @brief Recursively count files in a file/directory list
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*/
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static int count_files_in_file_list(const QFileInfoList &filenames);
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/**
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* @brief Create a new sequence named appropriately for the given project
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*/
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static Sequence *create_new_sequence_for_project(const QString &format,
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Project *project);
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static Sequence *create_new_sequence_for_project(Project *project)
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{
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return create_new_sequence_for_project(tr("Sequence %1"), project);
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}
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/**
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* @brief Check each footage object for whether it still exists or has changed
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*
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* Missing footage is passed to the relink handler registered by the UI
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* layer. Without a handler, the project is accepted as-is.
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*/
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bool validate_footage_in_loaded_project(Project *project,
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const QString &project_saved_url);
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/**
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* @brief Changes the current language
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*/
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bool set_language(const QString &locale);
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/**
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* @brief Show a message in the status bar
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*
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* The engine cannot show UI itself, so this only emits
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* status_message_show(). The UI layer connects the signal to the main
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* window's status bar.
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*/
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void show_status_bar_message(const QString &s, int timeout = 0);
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void clear_status_bar_message();
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bool is_magic_enabled() const
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{
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return magic_;
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}
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/**
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* @brief Handler confirming that a file should be imported as an image sequence
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*
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* Registered by the UI layer (e.g. a QMessageBox-based prompt). Without
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* a handler, the import is accepted.
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*/
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using ConfirmImageSequenceHandler =
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std::function<bool(const QString &filename)>;
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void set_confirm_image_sequence_handler(ConfirmImageSequenceHandler handler);
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/**
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* @brief Handler offering to relink footage that could not be validated
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*
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* Registered by the UI layer (e.g. a FootageRelinkDialog). Should return
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* false to reject the project. Without a handler, the project is accepted.
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*/
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using FootageRelinkHandler = std::function<bool(QVector<Footage *>)>;
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void set_relink_handler(FootageRelinkHandler handler);
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/**
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* @brief Handler performing the actual project save for autorecovery
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*
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* Registered by the UI layer, since saving involves UI state (the main
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* window layout). Without a handler, the actual file write is skipped.
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*/
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using SaveProjectHandler =
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std::function<void(const QString &override_filename)>;
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void set_save_project_handler(SaveProjectHandler handler);
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/**
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* @brief Handler closing the currently open project
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*
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* Registered by the UI layer, which may prompt the user to save first.
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* Should return false if the close was cancelled. Without a handler, the
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* project is closed silently.
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*/
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using CloseProjectHandler = std::function<bool()>;
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void set_close_project_handler(CloseProjectHandler handler);
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/**
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* @brief Handler applying a loaded main window layout after a project load
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*/
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using LoadLayoutHandler =
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std::function<void(const MainWindowLayoutInfo &layout)>;
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void set_load_layout_handler(LoadLayoutHandler handler);
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/**
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* @brief Update engine state after a project was successfully saved
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*
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* Pushes the project to the top of the recent list, clears its modified
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* flag and removes it from the unrecovered list.
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*/
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void on_project_saved(Project *p);
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/**
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* @brief Removes a project from the recently opened list (e.g. if it no longer exists)
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*/
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void remove_recently_opened_project(int index);
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#ifdef USE_OTIO
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/**
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* @brief Handler showing the OTIO import options dialog
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*
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* Registered by the UI layer. Without a handler, the import is accepted.
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*/
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using OtioImportHandler =
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std::function<bool(const QList<Sequence *> &sequences)>;
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void set_otio_import_handler(OtioImportHandler handler);
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#endif
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public slots:
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/**
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* @brief Set the current application-wide tool
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*
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* @param tool
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*/
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void set_tool(const Tool::Item &tool);
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/**
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* @brief Set the current snapping setting
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*/
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void set_snapping(const bool &b);
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/**
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* @brief Globally enable or disable decoding from proxy media
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*
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* When disabled, all footage decodes from its original media regardless of
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* each footage's individual proxy setting. The per-footage settings are
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* preserved and take effect again when this is re-enabled.
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*/
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void set_use_proxy_media(bool enabled);
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/**
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* @brief Set the currently selected object that the add tool should make
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*/
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void set_selected_addable_object(const Tool::AddableObject &obj);
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/**
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* @brief Set the currently selected object that the add tool should make
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*/
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void set_selected_transition_object(const QString &obj);
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/**
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* @brief Clears the list of recently opened/saved projects
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*/
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void clear_open_recent_list();
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/**
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* @brief Creates a new empty project and opens it
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*
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* The currently open project is closed through the close handler, so the
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* UI layer may prompt to save first.
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*/
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void create_new_project();
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void request_pixel_sampling_in_viewers(bool e);
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/**
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* @brief Warn that the disk cache is full (at most once)
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*
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* Only emits cache_full_warning_requested(); the UI layer shows the
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* actual dialog.
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*/
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void warn_cache_full();
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void set_magic(bool e)
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{
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magic_ = e;
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}
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/**
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* @brief Invokable forwarder for the image sequence confirmation
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*
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* Import tasks run on worker threads and call this slot through
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* QMetaObject::invokeMethod with Qt::BlockingQueuedConnection. It runs
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* on the main thread and forwards to the registered handler; without a
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* handler, the import is accepted.
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*/
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bool confirm_image_sequence(const QString &filename);
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#ifdef USE_OTIO
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/**
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* @brief Invokable forwarder for the OTIO import dialog
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*
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* Same threading pattern as confirm_image_sequence().
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*/
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bool show_otio_import_dialog(const QList<Sequence *> &sequences);
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#endif
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signals:
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/**
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* @brief Signal emitted when the tool is changed from somewhere
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*/
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void tool_changed(const Tool::Item &tool);
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/**
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* @brief Signal emitted when addable object changes through SetSelectedAddableObject
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*/
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void addable_object_changed(Tool::AddableObject o);
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/**
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* @brief Signal emitted when the snapping setting is changed
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*/
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void snapping_changed(const bool &b);
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/**
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* @brief Signal emitted when the default timecode display mode changed
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*/
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void timecode_display_changed(Timecode::Display d);
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/**
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* @brief Signal emitted when a change is made to the open recent list
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*/
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void open_recent_list_changed();
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/**
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* @brief Enable mouse color sampling functionality on all viewers
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*
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* This can be slow, so we only turn it on when we need it.
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*/
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void color_picker_enabled(bool e);
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/**
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* @brief A viewer with color picked enabled has emitted a color
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*/
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void color_picker_color_emitted(const Color &reference, const Color &display);
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/**
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* @brief Request showing a message in the main window's status bar
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*/
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void status_message_show(const QString &message, int timeout);
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/**
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* @brief Request clearing the main window's status bar
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*/
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void status_message_clear();
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/**
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* @brief Request showing the "disk cache full" warning to the user
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*/
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void cache_full_warning_requested();
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/**
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* @brief Signal emitted when the active (open) project changed
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*
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* The UI layer uses this to set the project on the main window.
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*/
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void active_project_changed(Project *p);
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protected:
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/**
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* @brief Adds a project to the "open projects" list
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*/
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void add_open_project(olive::Project *p, bool add_to_recents = false);
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bool add_open_project_from_task(Task *task, bool add_to_recents);
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void set_active_project(Project *p);
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/**
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* @brief Currently open project
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*
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* Protected so the UI layer (olive::Core) can read it.
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*/
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Project *open_project_;
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static QString get_auto_recovery_index_filename();
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protected slots:
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void add_recovery_project_from_task(Task *task);
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private:
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/**
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* @brief Returns the filename where the recently opened/saved projects should be stored
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*/
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static QString get_recent_projects_file_path();
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/**
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* @brief Called only on startup to set the locale
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*/
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void set_startup_locale();
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/**
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* @brief Adds a filename to the top of the recently opened projects list (or moves it if it already exists)
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*/
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void push_recently_opened_project(const QString &s);
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/**
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* @brief Declare custom types/classes for Qt's signal/slot system
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*
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* Qt's signal/slot system requires types to be declared. In the interest of doing this only at startup, we contain
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* them all in a function here.
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*/
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void declare_types_for_qt();
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void save_unrecovered_list();
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void save_recent_projects_list();
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/**
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* @brief Close the open project without any user prompt
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*
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* Fallback for the close handler when no UI layer is present.
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*/
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bool close_open_project_without_prompt();
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/**
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* @brief Currently active tool
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*/
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Tool::Item tool_;
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/**
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* @brief Currently active addable object
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*/
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Tool::AddableObject addable_object_;
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/**
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* @brief Currently selected transition
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*/
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QString selected_transition_;
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/**
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* @brief Current snapping setting
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*/
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bool snapping_;
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/**
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* @brief Internal timer for saving autorecovery files
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*/
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QTimer autorecovery_timer_;
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/**
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* @brief Application-wide undo stack instance_
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*/
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UndoStack undo_stack_;
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/**
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* @brief List of most recently opened/saved projects
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*/
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QStringList recent_projects_;
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/**
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* @brief Parameters set up in main() determining how the program should run
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*/
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CoreParams core_params_;
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/**
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* @brief Static singleton engine instance_
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*/
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static EngineCore *instance_;
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/**
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* @brief Internal translator
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*/
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QTranslator *translator_;
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/**
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* @brief List of projects that are unsaved but have autorecovery projects
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*/
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QVector<QUuid> autorecovered_projects_;
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/**
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* @brief Do something debug related
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*/
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bool magic_;
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/**
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* @brief How many widgets currently need pixel sampling access
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*/
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int pixel_sampling_users_;
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bool shown_cache_full_warning_;
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ConfirmImageSequenceHandler confirm_image_sequence_handler_;
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FootageRelinkHandler relink_handler_;
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SaveProjectHandler save_project_handler_;
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CloseProjectHandler close_project_handler_;
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LoadLayoutHandler load_layout_handler_;
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#ifdef USE_OTIO
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OtioImportHandler otio_import_handler_;
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#endif
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private slots:
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void save_autorecovery();
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};
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}
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#endif // OAK_COREENGINE_H
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