Files
oak-editor/app/widget/scope/histogram/histogram.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

150 lines
4.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "histogram.h"
#include <QPainter>
#include <QtMath>
#include <QVector2D>
#include "common/qtutils.h"
#include "node/node.h"
namespace olive {
HistogramScope::HistogramScope(QWidget* parent) :
ScopeBase(parent)
{
}
HistogramScope::~HistogramScope()
{
OnDestroy();
}
void HistogramScope::OnInit()
{
ScopeBase::OnInit();
ShaderCode secondary_code(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.vert"));
pipeline_secondary_ = renderer()->CreateNativeShader(secondary_code);
}
void HistogramScope::OnDestroy()
{
ScopeBase::OnDestroy();
pipeline_secondary_.clear();
texture_row_sums_ = nullptr;
}
ShaderCode HistogramScope::GenerateShaderCode()
{
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.frag"),
FileFunctions::ReadFileAsString(":/shaders/default.vert"));
}
void HistogramScope::DrawScope(TexturePtr managed_tex, QVariant pipeline)
{
float histogram_scale = 0.80f;
// This value is eyeballed for usefulness. Until we have a geometry
// shader approach, it is impossible to normalize against a peak
// sum of image values.
float histogram_base = 2.5f;
float histogram_power = 1.0f / histogram_base;
ShaderJob shader_job;
shader_job.InsertValue(QStringLiteral("viewport"), ShaderValue(QVector2D(width(), height()), NodeParam::kVec2));
shader_job.InsertValue(QStringLiteral("histogram_scale"), ShaderValue(histogram_scale, NodeParam::kFloat));
shader_job.InsertValue(QStringLiteral("histogram_power"), ShaderValue(histogram_power, NodeParam::kFloat));
if (!texture_row_sums_
|| texture_row_sums_->width() != this->width()
|| texture_row_sums_->height() != this->height()) {
texture_row_sums_ = renderer()->CreateTexture(VideoParams(width(), height(),
managed_tex->format(),
managed_tex->channel_count()));
}
// Draw managed texture to a sums texture
shader_job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
renderer()->BlitToTexture(pipeline, shader_job, texture_row_sums_.get());
// Draw sums into a histogram
shader_job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(texture_row_sums_), NodeParam::kTexture));
renderer()->Blit(pipeline_secondary_, shader_job, texture_row_sums_->params());
// Draw line overlays
QPainter p(inner_widget());
QFont font = p.font();
font.setPixelSize(10);
QFontMetrics font_metrics = QFontMetrics(font);
QString label;
std::vector<float> histogram_increments = {
0.00,
0.25,
0.50,
1.0
};
int histogram_steps = histogram_increments.size();
QVector<QLine> histogram_lines(histogram_steps + 1);
int font_x_offset = 0;
int font_y_offset = font_metrics.capHeight() / 2.0f;
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.setPen(QColor(0.0, 0.6 * 255.0, 0.0));
p.setFont(font);
float histogram_dim_x = ceil((width() - 1.0) * histogram_scale);
float histogram_dim_y = ceil((height() - 1.0) * histogram_scale);
float histogram_start_dim_x =
((width() - 1.0) - histogram_dim_x) / 2.0f;
float histogram_start_dim_y =
((height() - 1.0) - histogram_dim_y) / 2.0f;
float histogram_end_dim_x = (width() - 1.0) - histogram_start_dim_x;
// for (int i=0; i <= histogram_steps; i++) {
for(std::vector<float>::iterator it = histogram_increments.begin();
it != histogram_increments.end(); it++) {
histogram_lines[it - histogram_increments.begin()].setLine(
histogram_start_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y,
histogram_end_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y);
label = QString::number(
*it * 100, 'f', 1) + "%";
font_x_offset = QtUtils::QFontMetricsWidth(font_metrics, label) + 4;
p.drawText(
histogram_start_dim_x - font_x_offset,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y + font_y_offset, label);
}
p.drawLines(histogram_lines);
}
}