The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
203 lines
7.0 KiB
C++
203 lines
7.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "rendermanager.h"
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#include <QApplication>
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#include <QDateTime>
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#include <QMatrix4x4>
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#include <QThread>
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#include "config/config.h"
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#include "core.h"
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#include "render/opengl/openglrenderer.h"
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#include "render/rendererthreadwrapper.h"
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#include "renderprocessor.h"
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#include "task/conform/conform.h"
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#include "task/taskmanager.h"
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#include "window/mainwindow/mainwindow.h"
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namespace olive {
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RenderManager* RenderManager::instance_ = nullptr;
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RenderManager::RenderManager(QObject *parent) :
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ThreadPool(QThread::IdlePriority, 0, parent),
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backend_(kOpenGL)
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{
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Renderer* graphics_renderer = nullptr;
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if (backend_ == kOpenGL) {
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graphics_renderer = new OpenGLRenderer();
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}
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if (graphics_renderer) {
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context_ = new RendererThreadWrapper(graphics_renderer, this);
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context_->Init();
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context_->PostInit();
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still_cache_ = new StillImageCache();
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decoder_cache_ = new DecoderCache();
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shader_cache_ = new ShaderCache();
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default_shader_ = context_->CreateNativeShader(ShaderCode(QString(), QString()));
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} else {
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qCritical() << "Tried to initialize unknown graphics backend";
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context_ = nullptr;
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still_cache_ = nullptr;
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decoder_cache_ = nullptr;
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}
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}
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RenderManager::~RenderManager()
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{
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if (context_) {
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context_->DestroyNativeShader(default_shader_);
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delete shader_cache_;
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delete decoder_cache_;
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delete still_cache_;
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context_->Destroy();
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delete context_;
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}
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}
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QByteArray RenderManager::Hash(const Node *n, const VideoParams ¶ms, const rational &time)
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{
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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// Embed video parameters into this hash
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int width = params.effective_width();
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int height = params.effective_height();
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VideoParams::Format format = params.format();
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hasher.addData(reinterpret_cast<const char*>(&width), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(&height), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(&format), sizeof(VideoParams::Format));
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if (n) {
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n->Hash(hasher, time);
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}
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return hasher.result();
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}
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RenderTicketPtr RenderManager::RenderFrame(ViewerOutput* viewer, ColorManager* color_manager,
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const rational& time, RenderMode::Mode mode,
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FrameHashCache* cache, bool prioritize)
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{
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return RenderFrame(viewer,
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color_manager,
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time,
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mode,
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viewer->video_params(),
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viewer->audio_params(),
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QSize(0, 0),
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QMatrix4x4(),
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VideoParams::kFormatInvalid,
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nullptr,
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cache,
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prioritize);
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}
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RenderTicketPtr RenderManager::RenderFrame(ViewerOutput* viewer, ColorManager* color_manager,
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const rational& time, RenderMode::Mode mode,
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const VideoParams &video_params, const AudioParams &audio_params,
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const QSize& force_size,
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const QMatrix4x4& force_matrix, VideoParams::Format force_format,
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ColorProcessorPtr force_color_output,
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FrameHashCache* cache, bool prioritize)
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{
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// Create ticket
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RenderTicketPtr ticket = std::make_shared<RenderTicket>();
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ticket->setProperty("viewer", Node::PtrToValue(viewer));
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ticket->setProperty("time", QVariant::fromValue(time));
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ticket->setProperty("size", force_size);
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ticket->setProperty("matrix", force_matrix);
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ticket->setProperty("format", force_format);
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ticket->setProperty("mode", mode);
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ticket->setProperty("type", kTypeVideo);
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ticket->setProperty("colormanager", Node::PtrToValue(color_manager));
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ticket->setProperty("coloroutput", QVariant::fromValue(force_color_output));
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ticket->setProperty("vparam", QVariant::fromValue(video_params));
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ticket->setProperty("aparam", QVariant::fromValue(audio_params));
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if (cache) {
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ticket->setProperty("cache", cache->GetCacheDirectory());
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}
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// Queue appending the ticket and running the next job on our thread to make this function thread-safe
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QMetaObject::invokeMethod(this, "AddTicket", Qt::AutoConnection,
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OLIVE_NS_ARG(RenderTicketPtr, ticket),
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Q_ARG(bool, prioritize));
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return ticket;
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}
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RenderTicketPtr RenderManager::RenderAudio(ViewerOutput* viewer, const TimeRange& r, bool generate_waveforms, bool prioritize)
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{
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return RenderAudio(viewer, r, viewer->audio_params(), generate_waveforms, prioritize);
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}
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RenderTicketPtr RenderManager::RenderAudio(ViewerOutput* viewer, const TimeRange &r, const AudioParams ¶ms, bool generate_waveforms, bool prioritize)
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{
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// Create ticket
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RenderTicketPtr ticket = std::make_shared<RenderTicket>();
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ticket->setProperty("viewer", Node::PtrToValue(viewer));
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ticket->setProperty("time", QVariant::fromValue(r));
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ticket->setProperty("type", kTypeAudio);
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ticket->setProperty("waveforms", generate_waveforms);
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ticket->setProperty("aparam", QVariant::fromValue(params));
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// Queue appending the ticket and running the next job on our thread to make this function thread-safe
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QMetaObject::invokeMethod(this, "AddTicket", Qt::AutoConnection,
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OLIVE_NS_ARG(RenderTicketPtr, ticket),
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Q_ARG(bool, prioritize));
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return ticket;
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}
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RenderTicketPtr RenderManager::SaveFrameToCache(FrameHashCache *cache, FramePtr frame, const QByteArray &hash, bool prioritize)
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{
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// Create ticket
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RenderTicketPtr ticket = std::make_shared<RenderTicket>();
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ticket->setProperty("cache", Node::PtrToValue(cache));
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ticket->setProperty("frame", QVariant::fromValue(frame));
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ticket->setProperty("hash", hash);
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ticket->setProperty("type", kTypeVideoDownload);
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// Queue appending the ticket and running the next job on our thread to make this function thread-safe
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QMetaObject::invokeMethod(this, "AddTicket", Qt::AutoConnection,
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OLIVE_NS_ARG(RenderTicketPtr, ticket),
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Q_ARG(bool, prioritize));
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return ticket;
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}
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void RenderManager::RunTicket(RenderTicketPtr ticket) const
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{
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RenderProcessor::Process(ticket, context_, still_cache_, decoder_cache_, shader_cache_, default_shader_);
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}
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}
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