The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
117 lines
2.2 KiB
C++
117 lines
2.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEPANEL_H
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#define NODEPANEL_H
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#include "widget/nodeview/nodeview.h"
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#include "widget/panel/panel.h"
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namespace olive {
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/**
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* @brief A PanelWidget wrapper around a NodeView
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*/
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class NodePanel : public PanelWidget
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{
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Q_OBJECT
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public:
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NodePanel(QWidget* parent);
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void SetGraph(NodeGraph *graph)
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{
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node_view_->SetGraph(graph);
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}
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virtual void SelectAll() override
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{
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node_view_->SelectAll();
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}
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virtual void DeselectAll() override
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{
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node_view_->DeselectAll();
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}
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virtual void DeleteSelected() override
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{
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node_view_->DeleteSelected();
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}
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virtual void CutSelected() override
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{
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node_view_->CopySelected(true);
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}
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virtual void CopySelected() override
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{
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node_view_->CopySelected(false);
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}
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virtual void Paste() override
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{
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node_view_->Paste();
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}
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virtual void Duplicate() override
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{
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node_view_->Duplicate();
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}
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public slots:
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void Select(const QVector<Node*>& nodes)
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{
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node_view_->Select(nodes);
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}
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void SelectWithDependencies(const QVector<Node*>& nodes)
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{
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node_view_->SelectWithDependencies(nodes);
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}
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void SelectBlocks(const QVector<Block*>& nodes)
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{
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node_view_->SelectBlocks(nodes);
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}
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void DeselectBlocks(const QVector<Block*>& nodes)
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{
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node_view_->DeselectBlocks(nodes);
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}
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signals:
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void NodesSelected(const QVector<Node*>& nodes);
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void NodesDeselected(const QVector<Node*>& nodes);
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private:
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virtual void Retranslate() override
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{
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SetTitle(tr("Node Editor"));
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}
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NodeView* node_view_;
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};
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}
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#endif // NODEPANEL_H
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