Files
oak-editor/app/audio/outputmanager.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

155 lines
4.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "outputmanager.h"
#include <QDebug>
#include <QtMath>
#include <QFile>
namespace olive {
AudioOutputManager::AudioOutputManager(QObject *parent) :
QObject(parent),
output_(nullptr),
push_device_(nullptr),
device_proxy_(this)
{
}
AudioOutputManager::~AudioOutputManager()
{
Close();
}
void AudioOutputManager::Push(const QByteArray& samples)
{
// This function is not queued and is intended to be called from the caller's thread
QMutexLocker lock(&push_sample_lock_);
// Replace sample buffer with this one
push_samples_ = samples;
push_sample_index_ = 0;
// If we had another device connected, disconnect it now
QMetaObject::invokeMethod(this, "ResetToPushMode", Qt::QueuedConnection);
// Start pushing samples to the output
QMetaObject::invokeMethod(this, "PushMoreSamples", Qt::QueuedConnection);
}
void AudioOutputManager::ResetToPushMode()
{
// If we have a null push device, then we currently have the output in pull mode. We restore it to push mode here.
if (output_ && !push_device_) {
output_->stop();
device_proxy_.close();
// Put QAudioOutput back into push mode
push_device_ = output_->start();
}
}
void AudioOutputManager::SetParameters(AudioParams params)
{
device_proxy_.SetParameters(params);
}
void AudioOutputManager::Close()
{
if (output_) {
output_->stop();
if (device_proxy_.isOpen()) {
device_proxy_.close();
}
delete output_;
output_ = nullptr;
}
}
void AudioOutputManager::PullFromDevice(QIODevice *device, qint64 offset, int playback_speed)
{
if (!output_) {
return;
}
// Stop any current output and disable push mode
output_->stop();
push_device_ = nullptr;
push_samples_.clear();
// Pull from the device
device_proxy_.SetDevice(device, offset, playback_speed);
device_proxy_.open(QIODevice::ReadOnly);
output_->start(&device_proxy_);
}
void AudioOutputManager::PushMoreSamples()
{
QMutexLocker lock(&push_sample_lock_);
// Check if we're currently in push mode and if we have samples to push
if (!push_device_ || push_samples_.isEmpty()) {
return;
}
const char* read_ptr = push_samples_.constData() + push_sample_index_;
// Push the bytes we have to the audio output
qint64 write_count = push_device_->write(read_ptr,
push_samples_.size() - push_sample_index_);
// Increment sample buffer index (faster than shift the bytes up)
push_sample_index_ += static_cast<int>(write_count);
// If we've pushed all samples, we can clear this array
if (push_sample_index_ == push_samples_.size()) {
push_samples_.clear();
}
}
void AudioOutputManager::SetOutputDevice(QAudioDeviceInfo info, QAudioFormat format)
{
// Whatever the output is doing right now, stop it
Close();
// Create a new output device and start it in push mode
output_ = new QAudioOutput(info, format, this);
output_->setBufferSize(131072);
output_->setNotifyInterval(1);
push_device_ = output_->start();
connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::PushMoreSamples);
connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::OutputNotified);
// Un-comment this to get debug information about what the audio output is doing
//connect(output_, &QAudioOutput::stateChanged, this, &AudioOutputManager::OutputStateChanged);
}
void AudioOutputManager::OutputStateChanged(QAudio::State state)
{
qDebug() << state << output_->error();
}
}