Files
oak-editor/app/widget/nodeview/nodeviewitem.h
T

246 lines
5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEVIEWITEM_H
#define NODEVIEWITEM_H
#include <QFontMetrics>
#include <QGraphicsRectItem>
#include <QLinearGradient>
#include <QWidget>
#include "node/node.h"
#include "nodeviewcommon.h"
#include "nodeviewitemconnector.h"
namespace olive
{
class NodeViewItem;
class NodeViewEdge;
/**
* @brief A visual widget representation of a Node object to be used in a NodeView
*
* This widget can be collapsed or expanded to show/hide the node's various parameters.
*
* To retrieve the NodeViewItem for a certain Node, use NodeView::NodeToUIObject().
*/
class NodeViewItem : public QObject, public QGraphicsRectItem {
Q_OBJECT
public:
NodeViewItem(Node *node, const QString &input, int element, Node *context,
QGraphicsItem *parent = nullptr);
NodeViewItem(Node *node, Node *context, QGraphicsItem *parent = nullptr)
: NodeViewItem(node, QString(), -1, context, parent)
{
}
virtual ~NodeViewItem() override;
Node::Position GetNodePositionData() const;
QPointF GetNodePosition() const;
void SetNodePosition(const QPointF &pos);
void SetNodePosition(const Node::Position &pos);
QVector<NodeViewEdge *> GetAllEdgesRecursively() const;
/**
* @brief Get currently attached node
*/
Node *GetNode() const
{
return node_;
}
NodeInput GetInput() const
{
return NodeInput(node_, input_, element_);
}
Node *GetContext() const
{
return context_;
}
/**
* @brief Get expanded state
*/
bool IsExpanded() const
{
return expanded_;
}
const QVector<NodeViewEdge *> &edges() const
{
return edges_;
}
/**
* @brief Set expanded state
*/
void SetExpanded(bool e, bool hide_titlebar = false);
void ToggleExpanded();
QPointF GetInputPoint() const;
QPointF GetOutputPoint() const;
/**
* @brief Sets the direction nodes are flowing
*/
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
NodeViewCommon::FlowDirection GetFlowDirection() const
{
return flow_dir_;
}
static int DefaultTextPadding();
static int DefaultItemHeight();
static int DefaultItemWidth();
static int DefaultItemBorder();
static QPointF NodeToScreenPoint(QPointF p,
NodeViewCommon::FlowDirection direction);
static QPointF ScreenToNodePoint(QPointF p,
NodeViewCommon::FlowDirection direction);
static qreal
DefaultItemHorizontalPadding(NodeViewCommon::FlowDirection dir);
static qreal DefaultItemVerticalPadding(NodeViewCommon::FlowDirection dir);
qreal DefaultItemHorizontalPadding() const;
qreal DefaultItemVerticalPadding() const;
void AddEdge(NodeViewEdge *edge);
void RemoveEdge(NodeViewEdge *edge);
bool IsLabelledAsOutputOfContext() const
{
return label_as_output_;
}
void SetLabelAsOutput(bool e);
void SetHighlighted(bool e);
NodeViewItem *GetItemForInput(NodeInput input);
bool IsOutputItem() const
{
return input_.isEmpty();
}
void ReadjustAllEdges();
void UpdateFlowDirectionOfInputItem(NodeViewItem *child);
bool CanBeExpanded() const;
protected:
virtual void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget = nullptr) override;
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change,
const QVariant &value) override;
private:
void UpdateContextRect();
void DrawNodeTitle(QPainter *painter, QString text, const QRectF &rect,
Qt::Alignment vertical_align, int icon_full_size);
int DrawExpandArrow(QPainter *painter);
/**
* @brief Internal update function when logical position changes
*/
void UpdateNodePosition();
void UpdateInputConnectorPosition();
void UpdateOutputConnectorPosition();
bool IsInputValid(const QString &input);
void SetRectSize(int height_units = 1);
void UpdateChildrenPositions();
int GetLogicalHeightWithChildren() const;
/**
* @brief Reference to attached Node
*/
Node *node_;
QString input_;
int element_;
Node *context_;
/**
* @brief Cached list of node inputs
*/
QVector<NodeViewItem *> children_;
/// Sizing variables to use when drawing
int node_border_width_;
/**
* @brief Expanded state
*/
bool expanded_;
bool highlighted_;
NodeViewCommon::FlowDirection flow_dir_;
QVector<NodeViewEdge *> edges_;
QPointF cached_node_pos_;
QRect last_arrow_rect_;
bool arrow_click_;
NodeViewItemConnector *input_connector_;
NodeViewItemConnector *output_connector_;
bool has_connectable_inputs_;
bool label_as_output_;
private slots:
void NodeAppearanceChanged();
void RepopulateInputs();
void InputArraySizeChanged(const QString &input);
};
}
#endif // NODEVIEWITEM_H