Files
oak-editor/app/widget/nodeview/nodeviewundo.cpp
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

173 lines
3.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewundo.h"
#include "project/item/sequence/sequence.h"
#include "widget/timelinewidget/timelineundo.h"
namespace olive {
NodeEdgeAddCommand::NodeEdgeAddCommand(const NodeOutput &output, const NodeInput &input) :
output_(output),
input_(input),
remove_command_(nullptr)
{
}
NodeEdgeAddCommand::~NodeEdgeAddCommand()
{
delete remove_command_;
}
void NodeEdgeAddCommand::redo()
{
if (input_.IsConnected()) {
if (!remove_command_) {
remove_command_ = new NodeEdgeRemoveCommand(input_.GetConnectedOutput(), input_);
}
remove_command_->redo();
}
Node::ConnectEdge(output_, input_);
}
void NodeEdgeAddCommand::undo()
{
Node::DisconnectEdge(output_, input_);
if (remove_command_) {
remove_command_->undo();
}
}
Project *NodeEdgeAddCommand::GetRelevantProject() const
{
return output_.node()->project();
}
NodeEdgeRemoveCommand::NodeEdgeRemoveCommand(const NodeOutput &output, const NodeInput &input) :
output_(output),
input_(input)
{
}
void NodeEdgeRemoveCommand::redo()
{
Node::DisconnectEdge(output_, input_);
}
void NodeEdgeRemoveCommand::undo()
{
Node::ConnectEdge(output_, input_);
}
Project *NodeEdgeRemoveCommand::GetRelevantProject() const
{
return output_.node()->project();
}
NodeAddCommand::NodeAddCommand(NodeGraph *graph, Node *node) :
graph_(graph),
node_(node)
{
if (memory_manager_.thread() != node->thread()) {
memory_manager_.moveToThread(node_->thread());
}
// Ensures that when this command is destroyed, if redo() is never called again, the node will be destroyed too
node_->setParent(&memory_manager_);
}
void NodeAddCommand::redo()
{
node_->setParent(graph_);
}
void NodeAddCommand::undo()
{
node_->setParent(&memory_manager_);
}
Project *NodeAddCommand::GetRelevantProject() const
{
return dynamic_cast<Project*>(graph_);
}
NodeCopyInputsCommand::NodeCopyInputsCommand(Node *src, Node *dest, bool include_connections) :
src_(src),
dest_(dest),
include_connections_(include_connections)
{
}
void NodeCopyInputsCommand::redo()
{
Node::CopyInputs(src_, dest_, include_connections_);
}
void NodeRemoveAndDisconnectCommand::prep()
{
command_ = new MultiUndoCommand();
// If this is a block, remove all links
if (node_->HasLinks()) {
command_->add_child(new NodeUnlinkAllCommand(node_));
}
// Disconnect everything
for (auto it=node_->input_connections().cbegin(); it!=node_->input_connections().cend(); it++) {
command_->add_child(new NodeEdgeRemoveCommand(it->second, it->first));
}
for (const Node::OutputConnection& conn : node_->output_connections()) {
command_->add_child(new NodeEdgeRemoveCommand(conn.first, conn.second));
}
}
void NodeRenameCommand::AddNode(Node *node, const QString &new_name)
{
nodes_.append(node);
new_labels_.append(new_name);
old_labels_.append(node->GetLabel());
}
void NodeRenameCommand::redo()
{
for (int i=0; i<nodes_.size(); i++) {
nodes_.at(i)->SetLabel(new_labels_.at(i));
}
}
void NodeRenameCommand::undo()
{
for (int i=0; i<nodes_.size(); i++) {
nodes_.at(i)->SetLabel(old_labels_.at(i));
}
}
Project *NodeRenameCommand::GetRelevantProject() const
{
return nodes_.isEmpty() ? nullptr : nodes_.first()->project();
}
}