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7218209e6e97d316e16aaa2deb014c6d3cc44f3e
oak-editor/app/render/backend
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History
itsmattkc af5097bf5f nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
..
opengl
nodes: revert shader ID to string
2020-06-12 16:02:29 +10:00
CMakeLists.txt
renderer: optimizing and fixing code paths
2020-05-26 22:40:54 +10:00
colorprocessorcache.h
fixed various segfaults in decoder and renderer
2020-05-18 02:40:58 +10:00
decodercache.h
fixed various segfaults in decoder and renderer
2020-05-18 02:40:58 +10:00
renderbackend.cpp
renderer: moved all shader code into one solidified function
2020-06-10 01:54:02 +10:00
renderbackend.h
renderbackend: moved bulk of hashing code to static function so more code has access to it
2020-06-09 02:36:11 +10:00
renderticket.cpp
renderer: optimizing and fixing code paths
2020-05-26 22:40:54 +10:00
renderticket.h
various: update Qt code deprecated in 5.15
2020-05-27 02:54:05 +10:00
renderticketwatcher.cpp
renderer: optimizing and fixing code paths
2020-05-26 22:40:54 +10:00
renderticketwatcher.h
renderer: optimizing and fixing code paths
2020-05-26 22:40:54 +10:00
renderworker.cpp
samplebuffer: fixed segfault when changing speed
2020-06-12 14:53:27 +10:00
renderworker.h
nodes: minor overhaul to functionality
2020-06-12 00:54:15 +10:00
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