Files
oak-editor/app/render/renderprocessor.cpp
T
2020-11-08 00:47:59 +11:00

440 lines
16 KiB
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderprocessor.h"
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include "rendermanager.h"
OLIVE_NAMESPACE_ENTER
RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx) :
ticket_(ticket),
render_ctx_(render_ctx)
{
}
void RenderProcessor::Run()
{
// Depending on the render ticket type, start a job
RenderManager::TicketType type = ticket_->property("type").value<RenderManager::TicketType>();
ticket_->Start();
switch (type) {
case RenderManager::kTypeVideo:
{
ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
rational time = ticket_->property("time").value<rational>();
NodeValueTable table = ProcessInput(viewer->texture_input(),
TimeRange(time, time + viewer->video_params().time_base()));
Renderer::TexturePtr texture = table.Get(NodeParam::kTexture).value<Renderer::TexturePtr>();
QSize frame_size = ticket_->property("size").value<QSize>();
if (frame_size.isNull()) {
frame_size = QSize(viewer->video_params().effective_width(),
viewer->video_params().effective_height());
}
FramePtr frame = Frame::Create();
frame->set_timestamp(time);
frame->set_video_params(VideoParams(frame_size.width(),
frame_size.height(),
viewer->video_params().time_base(),
viewer->video_params().format(),
viewer->video_params().pixel_aspect_ratio(),
viewer->video_params().interlacing(),
viewer->video_params().divider()));
frame->allocate();
if (!texture) {
// Blank frame out
memset(frame->data(), 0, frame->allocated_size());
} else {
// Dump texture contents to frame
const VideoParams& tex_params = texture->params();
if (tex_params.width() != frame->width() || tex_params.height() != frame->height()) {
// FIXME: Blit this shit
}
render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
}
ticket_->Finish(QVariant::fromValue(frame), IsCancelled());
break;
}
case RenderManager::kTypeAudio:
{
ViewerOutput* viewer = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"));
TimeRange time = ticket_->property("time").value<TimeRange>();
NodeValueTable table = ProcessInput(viewer->samples_input(), time);
ticket_->Finish(table.Get(NodeParam::kSamples), IsCancelled());
break;
}
case RenderManager::kTypeVideoDownload:
{
FrameHashCache* cache = Node::ValueToPtr<FrameHashCache>(ticket_->property("cache"));
FramePtr frame = ticket_->property("frame").value<FramePtr>();
QByteArray hash = ticket_->property("hash").toByteArray();
ticket_->Finish(cache->SaveCacheFrame(hash, frame), false);
break;
}
default:
// Fail
ticket_->Cancel();
}
this->deleteLater();
}
void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx)
{
RenderProcessor p(ticket, render_ctx);
p.Run();
}
NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, const TimeRange &range)
{
if (track->track_type() == Timeline::kTrackTypeAudio) {
const AudioParams& audio_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->audio_params();
QList<Block*> active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
SampleBufferPtr block_range_buffer = SampleBuffer::CreateAllocated(audio_params,
audio_params.time_to_samples(range.length()));
block_range_buffer->fill(0);
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
int destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, range_for_block);
SampleBufferPtr samples_from_this_block = table.Take(NodeParam::kSamples).value<SampleBufferPtr>();
if (!samples_from_this_block) {
// If we retrieved no samples from this block, do nothing
continue;
}
// FIXME: Doesn't handle reversing
if (b->speed_input()->is_keyframing() || b->speed_input()->is_connected()) {
// FIXME: We'll need to calculate the speed hoo boy
} else {
double speed_value = b->speed_input()->get_standard_value().toDouble();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block->fill(0);
} else if (!qFuzzyCompare(speed_value, 1.0)) {
// Multiply time
samples_from_this_block->speed(speed_value);
}
}
int copy_length = qMin(max_dest_sz, samples_from_this_block->sample_count());
// Copy samples into destination buffer
block_range_buffer->set(samples_from_this_block->const_data(), destination_offset, copy_length);
NodeValueTable::Merge({merged_table, table});
}
if (ticket_->property("waveforms").toBool()) {
// Generate a visual waveform and send it back to the main thread
AudioVisualWaveform visual_waveform;
visual_waveform.set_channel_count(audio_params.channel_count());
visual_waveform.OverwriteSamples(block_range_buffer, audio_params.sample_rate());
RenderedWaveform waveform_info = {track, visual_waveform, range};
QVector<RenderedWaveform> waveform_list = ticket_->property("waveforms").value< QVector<RenderedWaveform> >();
waveform_list.append(waveform_info);
ticket_->setProperty("waveforms", QVariant::fromValue(waveform_list));
}
merged_table.Push(NodeParam::kSamples, QVariant::fromValue(block_range_buffer), track);
return merged_table;
} else {
return NodeTraverser::GenerateBlockTable(track, range);
}
}
QVariant RenderProcessor::ProcessVideoFootage(StreamPtr stream, const rational &input_time)
{
Renderer::TexturePtr value = nullptr;
// Check the still frame cache. On large frames such as high resolution still images, uploading
// and color managing them for every frame is a waste of time, so we implement a small cache here
// to optimize such a situation
VideoStreamPtr video_stream = std::static_pointer_cast<VideoStream>(stream);
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
StillImageCache::Entry want_entry = {nullptr,
stream,
video_stream->get_colorspace_match_string(),
video_stream->premultiplied_alpha(),
video_params.divider(),
(video_stream->video_type() == VideoStream::kVideoTypeStill) ? 0 : input_time};
still_image_cache_->mutex()->lock();
foreach (const StillImageCache::Entry& e, still_image_cache_->entries()) {
if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
// Found an exact match of the texture we want in the cache, use it instead of reading it
// ourselves
value = e.texture;
break;
}
}
if (!value) {
// Failed to find the texture, let's see if it's being generated by another processor
foreach (const StillImageCache::Entry& e, still_image_cache_->pending()) {
if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
// An exact match of this texture is pending, let's wait for it
while (!value) {
// FIXME: Hacky way of waiting for other threads
still_image_cache_->mutex()->unlock();
QThread::msleep(1);
still_image_cache_->mutex()->lock();
value = e.texture;
}
break;
}
}
}
if (value) {
// Found the texture, we can release the cache now
still_image_cache_->mutex()->unlock();
} else {
// Wasn't in still image cache, so we'll have to retrieve it from the decoder
// Let other processors know we're getting this texture
still_image_cache_->PushPending(want_entry);
still_image_cache_->mutex()->unlock();
DecoderPtr decoder = ResolveDecoderFromInput(stream);
if (decoder) {
FramePtr frame = decoder->RetrieveVideo(input_time,
video_params.divider());
if (frame) {
// Return a texture from the derived class
Renderer::TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(), frame->data(), frame->linesize_pixels());
Renderer::TexturePtr managed_texture = render_ctx_->TransformColor(unmanaged_texture, )
value = FootageFrameToTexture(stream, frame);
still_image_cache_->mutex()->lock();
still_image_cache_->RemovePending(want_entry);
// Put this into the image cache instead
want_entry.texture = value;
still_image_cache_->PushEntry(want_entry);
still_image_cache_->mutex()->unlock();
}
}
}
return QVariant::fromValue(value);
}
QVariant RenderProcessor::ProcessAudioFootage(StreamPtr stream, const TimeRange &input_time)
{
QVariant value;
DecoderPtr decoder = ResolveDecoderFromInput(stream);
if (decoder) {
const AudioParams& audio_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->audio_params();
// See if we have a conformed version of this audio
if (!decoder->HasConformedVersion(audio_params)) {
// If not, the audio needs to be conformed
// For online rendering/export, it's a waste of time to render the audio until we have
// all we need, so we try to handle the conform ourselves
AudioStreamPtr as = std::static_pointer_cast<AudioStream>(stream);
// Check if any other threads are conforming this audio
if (as->try_start_conforming(audio_params)) {
// If not, conform it ourselves
decoder->ConformAudio(&IsCancelled(), audio_params);
} else {
// If another thread is conforming already, hackily try to wait until it's done.
do {
QThread::msleep(1000);
} while (!as->has_conformed_version(audio_params) && !IsCancelled());
}
}
if (decoder->HasConformedVersion(audio_params)) {
SampleBufferPtr frame = decoder->RetrieveAudio(input_time.in(), input_time.length(),
audio_params);
if (frame) {
value = QVariant::fromValue(frame);
}
}
}
return value;
}
QVariant RenderProcessor::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
{
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
render_ctx_->ProcessShader(node, range, job, video_params);
}
QVariant RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
{
if (!job.samples() || !job.samples()->is_allocated()) {
return QVariant();
}
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
NodeValueDatabase value_db;
const AudioParams& audio_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->audio_params();
for (int i=0;i<job.samples()->sample_count();i++) {
// Calculate the exact rational time at this sample
double sample_to_second = static_cast<double>(i) / static_cast<double>(audio_params.sample_rate());
rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
// Update all non-sample and non-footage inputs
NodeValueMap::const_iterator j;
for (j=job.GetValues().constBegin(); j!=job.GetValues().constEnd(); j++) {
NodeValueTable value;
NodeInput* corresponding_input = node->GetInputWithID(j.key());
if (corresponding_input) {
value = ProcessInput(corresponding_input, TimeRange(this_sample_time, this_sample_time));
} else {
value.Push(j.value());
}
value_db.Insert(j.key(), value);
}
AddGlobalsToDatabase(value_db, TimeRange(this_sample_time, this_sample_time));
node->ProcessSamples(value_db,
job.samples(),
output_buffer,
i);
}
return QVariant::fromValue(output_buffer);
}
QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
{
FramePtr frame = Frame::Create();
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
PixelFormat::Format output_fmt;
if (job.GetAlphaChannelRequired()) {
output_fmt = PixelFormat::GetFormatWithAlphaChannel(video_params.format());
} else {
output_fmt = PixelFormat::GetFormatWithoutAlphaChannel(video_params.format());
}
frame->set_video_params(VideoParams(video_params.width(),
video_params.height(),
video_params.time_base(),
output_fmt,
video_params.pixel_aspect_ratio(),
video_params.interlacing(),
video_params.divider()));
frame->allocate();
node->GenerateFrame(frame, job);
Renderer::TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(), frame->data(), frame->linesize_pixels());
return QVariant::fromValue(texture);
}
QVariant RenderProcessor::GetCachedFrame(const Node *node, const rational &time)
{
if (ticket_->property("mode").value<RenderMode::Mode>() == RenderMode::kOffline
&& !cache_path_.isEmpty()
&& node->id() == QStringLiteral("org.olivevideoeditor.Olive.videoinput")) {
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
QByteArray hash = RenderManager::Hash(node, video_params, time);
FramePtr f = FrameHashCache::LoadCacheFrame(cache_path_, hash);
if (f) {
// The cached frame won't load with the correct divider by default, so we enforce it here
f->set_video_params(VideoParams(f->width() * video_params.divider(),
f->height() * video_params.divider(),
f->video_params().time_base(),
f->video_params().format(),
f->video_params().pixel_aspect_ratio(),
f->video_params().interlacing(),
video_params.divider()));
Renderer::TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
return QVariant::fromValue(texture);
}
}
return QVariant();
}
OLIVE_NAMESPACE_EXIT