99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OPENGLCONTEXT_H
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#define OPENGLCONTEXT_H
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#include <QOffscreenSurface>
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#include <QOpenGLBuffer>
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#include <QOpenGLFunctions>
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#include <QOpenGLShader>
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#include <QOpenGLVertexArrayObject>
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#include <QThread>
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#include "render/backend/renderer.h"
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OLIVE_NAMESPACE_ENTER
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class OpenGLRenderer : public Renderer
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{
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Q_OBJECT
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public:
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OpenGLRenderer(QObject* parent = nullptr);
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virtual ~OpenGLRenderer() override;
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void Init(QOpenGLContext* existing_ctx);
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virtual bool Init() override;
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public slots:
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virtual void PostInit() override;
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virtual void Destroy() override;
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virtual QVariant CreateNativeTexture(const VideoParams& p, void* data = nullptr, int linesize = 0) override;
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virtual void DestroyNativeTexture(QVariant texture) override;
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virtual void UploadToTexture(Texture* texture, void* data, int linesize) override;
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virtual void DownloadFromTexture(Texture* texture, void* data, int linesize) override;
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virtual TexturePtr ProcessShader(const OLIVE_NAMESPACE::Node* node,
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const OLIVE_NAMESPACE::TimeRange &range,
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const OLIVE_NAMESPACE::ShaderJob &job,
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const OLIVE_NAMESPACE::VideoParams ¶ms) override;
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virtual TexturePtr TransformColor(Texture* texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) override;
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private:
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static GLint GetInternalFormat(PixelFormat::Format format);
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static GLenum GetPixelFormat(PixelFormat::Format format);
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static GLenum GetPixelType(PixelFormat::Format format);
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void PrepareInputTexture(bool bilinear);
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QOpenGLContext* context_;
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QOpenGLFunctions* functions_;
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QOffscreenSurface surface_;
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QOpenGLVertexArrayObject vao_;
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QOpenGLBuffer vert_vbo_;
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QOpenGLBuffer frag_vbo_;
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GLuint framebuffer_;
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QHash<QString, QOpenGLShaderProgram*> shader_cache_;
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};
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OLIVE_NAMESPACE_EXIT
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Q_DECLARE_METATYPE(OLIVE_NAMESPACE::OpenGLRenderer::TexturePtr);
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#endif // OPENGLCONTEXT_H
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