Files
oak-editor/app/core.h
T
Mike-Solar 0aa5879f35 app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
2026-07-26 22:43:21 +08:00

363 lines
9.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_CORE_H
#define OAK_CORE_H
#include "coreengine.h"
#include <QObject>
#include "oakengine/app.h"
#include "oakengine/undo.h"
#include "oakengine/init.h"
#include "oakengine/task.h"
namespace olive
{
class MainWindow;
/**
* @brief The main central Olive application instance_
*
* This is the UI-facing application controller. It holds an EngineCore
* member for UI-independent engine state and adds the main window, dialogs
* and other user interaction on top of it.
*
* EngineCore is NOT a base class — it is a member, so the MOC-generated
* code for Core does not pull in EngineCore's Q_OBJECT symbols.
*
* The "public slots" are usually user-triggered actions and can be connected to UI elements (e.g. creating a folder,
* opening the import dialog, etc.)
*/
class Core : public QObject {
Q_OBJECT
public:
/**
* @brief Core Constructor
*
* Creates the EngineCore engine instance and registers the UI handlers
* that the engine uses to request user interaction.
*/
Core(const OakEngineAppParams *params = nullptr);
~Core()
{
instance_ = nullptr;
}
/**
* @brief Core object accessible from anywhere in the code
*
* Returns the application Core singleton (no EngineCore::instance() call).
*/
static Core *instance()
{
return instance_;
}
/**
* @brief Start Olive Core
*
* Main application launcher. Starts the engine first, then the GUI (if entering a GUI mode).
*/
void start();
/**
* @brief Stop Olive Core
*
* Tears down the UI services first, then the engine, ready for the application to exit.
*/
void stop();
/**
* @brief Retrieve main window instance_
*
* @return
*
* Pointer to the olive::MainWindow object, or nullptr if running in CLI mode.
*/
MainWindow *main_window();
/**
* @brief Import a list of files
*
* FIXME: I kind of hate this, it needs a model to update correctly. Is there a way that Items can signal enough to
* make passing references to the model unnecessary?
*
* @param urls
*/
void import_files(const QStringList &urls, Folder *parent);
/**
* @brief Get the currently active project
*
* Uses the UI/Panel system to determine which Project was the last focused on and assumes this is the active Project
* that the user wishes to work on.
*
* @return
*
* The active Project file, or nullptr if the heuristic couldn't find one.
*/
Project *get_active_project() const;
Folder *get_selected_folder_in_active_project() const;
/**
* @brief Show a dialog to the user to rename a set of nodes
*/
bool label_nodes(const QVector<Node *> &nodes,
void *parent = nullptr);
/**
* @brief Opens a project from the recently opened list
*/
void open_project_from_recent_list(int index);
/**
* @brief Closes a project
*/
bool close_project(bool auto_open_new, bool ignore_modified = false);
/**
* @brief Runs a modal cache task on the currently active sequence
*/
void cache_active_sequence(bool in_out_only);
void open_recovery_project(const QString &filename);
void open_node_in_viewer(ViewerOutput *viewer);
void open_export_dialog_for_viewer(ViewerOutput *viewer,
bool start_still_image);
bool add_open_project_from_task(OakEngineTask *task, bool add_to_recents);
bool add_recovery_project_from_task(OakEngineTask *task);
public slots:
/**
* @brief Starts an open file dialog to load a project from file
*/
void open_project();
/**
* @brief Saves the current project
*/
bool save_project();
/**
* @brief Performs a "save as" on the current project
*/
bool save_project_as();
void revert_project();
/**
* @brief Show an About dialog
*/
void dialog_about_show();
/**
* @brief Open the import footage dialog and import the files selected (runs ImportFiles())
*/
void dialog_import_show();
/**
* @brief Show Preferences dialog
*/
void dialog_preferences_show(int start_tab = 0);
/**
* @brief Show Project Properties dialog
*/
void dialog_project_properties_show();
/**
* @brief Show Export dialog
*/
void dialog_export_show();
/**
* @brief Create a new folder in the currently active project
*/
void create_new_folder();
/**
* @brief Create a new sequence in the currently active project
*/
void create_new_sequence();
void check_for_auto_recoveries();
void browse_auto_recoveries();
public:
// The following methods are ordinary member functions, NOT slots. They are
// deliberately kept out of the `public slots:` section because their
// signatures reference engine C++ types (Project*, Sequence*, UndoStack*).
// If MOC processed them as slots it would instantiate QMetaType for those
// types and pull their staticMetaObject symbols across the ABI boundary.
// None of them are connect() targets: every connection involving Core uses
// the new-style member-function syntax, which works with plain methods.
/**
* @brief Show OTIO import dialog
*/
#ifdef USE_OTIO
bool DialogImportOTIOShow(const QList<Sequence *> &sequences);
#endif
// ---- Facade-wrapping methods (shadow EngineCore to avoid symbol refs) ----
UndoStack *undo_stack() const;
Tool::Item tool() const;
void set_tool(const Tool::Item &tool);
bool snapping() const;
void set_snapping(const bool &b);
Timecode::Display get_timecode_display() const;
void set_timecode_display(Timecode::Display d);
void show_status_bar_message(const QString &s, int timeout = 0);
void clear_status_bar_message();
static QString footage_file_dialog_filter();
static bool is_footage_extension_allowed(const QString &path);
void create_new_project();
Sequence *create_new_sequence_for_project(const QString &format,
Project *project);
static Sequence *create_new_sequence_for_project(Project *project);
void clear_open_recent_list();
void set_use_proxy_media(bool enabled);
void request_pixel_sampling_in_viewers(bool e);
Tool::AddableObject get_selected_addable_object() const;
void set_selected_addable_object(const Tool::AddableObject &obj);
void set_selected_transition_object(const QString &obj);
static void copy_string_to_clipboard(const QString &s);
void set_magic(bool e);
// Recent project list accessors (replaces EngineCore::get_recent_projects())
int get_recent_project_count() const;
QString get_recent_project_at(int index) const;
// Facade-wrapping methods (delegate through the C ABI)
bool set_language(const QString &locale);
void set_autorecovery_interval(int minutes);
void on_project_saved(Project *p);
static QString get_auto_recovery_index_filename();
void add_open_project(olive::Project *p, bool add_to_recents = false);
void remove_recently_opened_project(int index);
void set_active_project(Project *p);
QString get_selected_transition() const;
signals:
// Forwarding signals (shadow EngineCore signals so connect() resolves here)
void tool_changed(const Tool::Item &tool);
void addable_object_changed(Tool::AddableObject o);
void snapping_changed(const bool &b);
void timecode_display_changed(Timecode::Display d);
void open_recent_list_changed();
void color_picker_enabled(bool e);
void color_picker_color_emitted(const Color &reference, const Color &display);
private:
/**
* @brief Get the file filter than can be used with QFileDialog to open and save compatible projects
*/
static QString get_project_filter(bool include_any_filter);
/**
* @brief Start GUI portion of Olive
*
* Starts services and objects required for the GUI of Olive. It's guaranteed that running without this function will
* create an application instance_ that is completely valid minus the UI (e.g. for CLI modes).
*/
void start_gui(bool full_screen);
/**
* @brief Internal function for saving a project to a file
*/
void save_project_internal(const QString &override_filename = QString());
/**
* @brief Retrieves the currently most active sequence for exporting
*/
ViewerOutput *get_sequence_to_export();
bool revert_project_internal(bool by_opening_existing);
/**
* @brief Shows the "disk cache full" warning (connected to EngineCore::cache_full_warning_requested)
*/
void show_cache_full_warning();
/**
* @brief Applies a new active project to the main window (connected to EngineCore::active_project_changed)
*/
void on_active_project_changed(Project *p);
/**
* @brief Internal main window object
*/
MainWindow *main_window_;
/**
* @brief Cached Core* singleton
*/
static Core *instance_;
private slots:
void project_save_succeeded(OakEngineTask *task);
bool add_open_project_from_task_and_add_to_recents(OakEngineTask *task)
{
return instance()->add_open_project_from_task(task, true);
}
void import_task_complete(OakEngineTask *task);
bool confirm_image_sequence(const QString &filename);
bool start_headless_export();
void open_startup_project();
/**
* @brief Internal project open
*/
void open_project_internal(const QString &filename,
bool recovery_project = false);
void import_single_file(const QString &f);
};
}
#endif // OAK_CORE_H