Files
oak-editor/.bak/nodeview/nodeviewitemconnector.cpp
T
Mike-Solar 96defacacb chore: recovery backups, temp files and misc campaign artifacts
.bak LocalHistory recovery backups, .tmp0/.tmp1, .gitignore update,
reasonix.toml, convert_videoparams.py. Kept as-is from the campaign
branch; cleanup can happen separately on main.
2026-07-26 22:43:42 +08:00

103 lines
2.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewitemconnector.h"
#include <QApplication>
#include <QFontMetrics>
#include <QPalette>
#include <QPen>
#include "nodeviewitem.h"
namespace olive
{
NodeViewItemConnector::NodeViewItemConnector(bool is_output,
QGraphicsItem *parent)
: QGraphicsPolygonItem(parent)
, output_(is_output)
{
QColor c = qApp->palette().text().color();
setPen(QPen(c, NodeViewItem::default_item_border()));
setBrush(c);
}
void NodeViewItemConnector::set_flow_direction(NodeViewCommon::FlowDirection dir)
{
QFont f;
QFontMetricsF fm(f);
int triangle_sz = fm.height() / 2;
int triangle_sz_half = triangle_sz / 2;
QPolygonF p;
p.resize(3);
switch (dir) {
case NodeViewCommon::k_left_to_right:
// Triangle pointing right
p[0] = QPointF(0, -triangle_sz_half);
p[1] = QPointF(triangle_sz_half, 0);
p[2] = QPointF(0, triangle_sz_half);
break;
case NodeViewCommon::k_top_to_bottom:
// Triangle pointing down
p[0] = QPointF(-triangle_sz_half, 0);
p[1] = QPointF(0, triangle_sz_half);
p[2] = QPointF(triangle_sz_half, 0);
break;
case NodeViewCommon::k_bottom_to_top:
// Triangle pointing up
p[0] = QPointF(-triangle_sz_half, 0);
p[1] = QPointF(0, -triangle_sz_half);
p[2] = QPointF(triangle_sz_half, 0);
break;
case NodeViewCommon::k_right_to_left:
// Triangle pointing left
p[0] = QPointF(0, -triangle_sz_half);
p[1] = QPointF(-triangle_sz_half, 0);
p[2] = QPointF(0, triangle_sz_half);
break;
case NodeViewCommon::k_invalid_direction:
break;
}
setPolygon(p);
}
QPainterPath NodeViewItemConnector::shape() const
{
// Yes, we skip QGraphicsPolygonItem because it adds the polygon. QGraphicsItem adds the
// boundingRect which we modify below
return QGraphicsItem::shape(); // clazy:exclude=skipped-base-method
}
QRectF NodeViewItemConnector::boundingRect() const
{
QRectF b = this->polygon().boundingRect();
const int radius = QFontMetrics(QFont()).height() / 2;
b.adjust(-radius, -radius, radius, radius);
return b;
}
}