- app/ no longer includes engine C++ headers nor holds engine C++ types: engine access goes through the oakengine C ABI plus C++ wrappers (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes, subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp) - engine: new C ABI functions for block/track/clip/transition navigation and predicates, links, caches, waveform/playback, disk folder, sequence_track_list, node_free, footage_is_valid, block_get_track, get_brush; loadotio/saveotio ported to the current engine API - OTIO is now a required dependency: CI and CD build it on every platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps include requirement silently disabled OTIO everywhere), runtime libraries are bundled into packages and copied next to macOS binaries (oak_copy_otio_runtime) - fix ProjectViewModel drag&drop mime read/write size mismatch (segfault) - unify color label naming (k_olive -> "Oak") in the app-side mirror - docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh) - gtest suite: 1925 passed, 0 failed
111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_SEQUENCEDIALOG_H
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#define OAK_SEQUENCEDIALOG_H
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#include <QComboBox>
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#include <QDialog>
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#include <QSpinBox>
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#include "sequencedialogparametertab.h"
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#include "sequencedialogpresettab.h"
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struct OakEngineNode;
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namespace olive
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{
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/**
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* @brief A dialog for editing Sequence parameters
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*
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* This dialog exposes all the parameters of a Sequence to users allowing them to set up a Sequence however they wish.
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* A Sequence can be sent to this dialog through the constructor. All fields will be filled using that Sequence's
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* parameters, allowing the user to view and edit them. Accepting the dialog will apply them back to that Sequence,
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* either directly or using an UndoCommand (see SetUndoable()).
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*
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* If creating a new Sequence, the Sequence must still be constructed first before sending it to SequenceDialog.
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* SequenceDialog does not create any new objects. In most cases when creating a new Sequence, editing its parameters
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* with SequenceDialog will be paired with the action of adding the Sequence to a project. In this situation, since the
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* latter will be the main undoable action, the parameter editing doesn't have to be undoable since to the user they'll
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* be viewed as one single action (see SetUndoable()).
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*/
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class SequenceDialog : public QDialog {
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Q_OBJECT
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public:
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/**
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* @brief Used to set the dialog mode of operation (see SequenceDialog())
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*/
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enum Type { k_new, k_existing };
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/**
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* @brief SequenceDialog Constructor
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*
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* @param s
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* Sequence to edit
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*
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* @param t
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* Mode of operation (changes some UI like the window title to best represent the action being performed)
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*
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* @param parent
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* QWidget parent
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*/
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SequenceDialog(OakEngineNode *s, Type t = k_existing, QWidget *parent = nullptr);
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/**
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* @brief Set whether the parameter changes should be made into an undo command or not
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*
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* Defaults to true.
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*/
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void set_undoable(bool u);
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/**
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* @brief Set whether the name of this Sequence can be edited with this dialog
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*
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* Defaults to true.
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*/
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void set_name_is_editable(bool e);
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public slots:
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/**
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* @brief Function called when the user presses OK
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*/
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virtual void accept() override;
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private:
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OakEngineNode *sequence_;
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SequenceDialogPresetTab *preset_tab_;
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SequenceDialogParameterTab *parameter_tab_;
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bool make_undoable_;
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QLineEdit *name_field_;
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private slots:
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void set_as_default_clicked();
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};
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}
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#endif // OAK_SEQUENCEDIALOG_H
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