Files
oak-editor/app/shaders/displaytransform.frag
T

14 lines
243 B
GLSL

uniform sampler2D tex_in;
varying vec2 ove_texcoord;
// Program will replace this with OCIO's auto-generated shader code
%1
void main() {
vec4 col = texture2D(tex_in, ove_texcoord);
col = DisplayTransform(col);
gl_FragColor = col;
}