- clip-level loop mode (off/loop/clamp), undoable - per-channel audio levels as one-frame RMS at a timestamp - waveform min/max buckets over a footage range, rendered on demand - two real fixes uncovered by this family: conform completion signals were starved by msleep-only waits (audio renders always came back empty), and incomplete tickets from conform-pending renders are now retried until the conform is ready
43 lines
1.6 KiB
CMake
43 lines
1.6 KiB
CMake
# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# C ABI facade of liboakengine (mirrors the pattern documented in
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# render/ipc/CMakeLists.txt):
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# - include/oakengine/*.h public C API
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# - src/capi/*.cpp C ABI implementations
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# The init/project/timeline families wrap the engine core, the project
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# serializer and the sequence/viewer timeline objects.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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include/oakengine/init.h
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include/oakengine/project.h
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include/oakengine/timeline.h
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include/oakengine/renderer.h
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include/oakengine/footage.h
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include/oakengine/exporter.h
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include/oakengine/node.h
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include/oakengine/preview.h
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src/capi/init.cpp
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src/capi/project.cpp
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src/capi/timeline.cpp
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src/capi/renderer.cpp
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src/capi/footage.cpp
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src/capi/export.cpp
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src/capi/node.cpp
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src/capi/preview.cpp
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PARENT_SCOPE
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)
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