Files
oak-editor/app/node/generator/solid/solid.cpp
T
Mike-Solar 51ea3ca24e Use 10-bit packed preview format and add OCIO LUT regression tests
Renderer / preview:
- Switch the preview/display readback format from F16 to packed
  10-bit RGBA (PixelFormat::U10) to halve GPU->CPU/IPC bandwidth
  while keeping 10-bit panel precision.
- Add U10 support to VideoParams, FFmpeg/OIIO/OCIO utility mappings,
  OpenGL (GL_RGB10_A2), Vulkan (VK_FORMAT_A2B10G10R10_UNORM_PACK32),
  and plugin bit-depth lookups.
- Update preview autocacher comment to reflect the new behavior.

OCIO LUT tests:
- Add four E2E-style ColorLutNode gtests that drive a SolidGenerator
  -> OCIOLutNode graph through NodeTraverser and compare resulting
  pixels on the CPU. They cover forward/inverse transforms and verify
  that switching LUT direction and LUT file updates both the processor
  and the output pixels.

Cleanup:
- Remove a leftover SolidGenerator::Value debug fprintf.
- Capture render worker stderr in RenderWorkerFootageTest for better
  diagnostics.
2026-07-13 10:19:30 +08:00

81 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
namespace olive
{
const QString SolidGenerator::kColorInput = QStringLiteral("color_in");
#define super Node
SolidGenerator::SolidGenerator()
{
// Default to a color that isn't black
AddInput(kColorInput, NodeValue::kColor,
QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
}
QString SolidGenerator::Name() const
{
return tr("Solid");
}
QString SolidGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator");
}
QVector<Node::CategoryID> SolidGenerator::Category() const
{
return { kCategoryGenerator };
}
QString SolidGenerator::Description() const
{
return tr("Generate a solid color.");
}
void SolidGenerator::Retranslate()
{
super::Retranslate();
SetInputName(kColorInput, tr("Color"));
}
void SolidGenerator::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
table->Push(NodeValue::kTexture,
Texture::Job(globals.vparams(), ShaderJob(value)), this);
}
ShaderCode SolidGenerator::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"));
}
}