Files
oak-editor/app/project/item/item.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

207 lines
3.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "item.h"
namespace olive {
Item::Item() :
parent_(nullptr),
project_(nullptr)
{
}
Item::~Item()
{
}
void Item::add_child(ItemPtr c)
{
if (c->parent_ == this) {
return;
}
if (c->parent_ != nullptr) {
c->parent_->remove_child(c.get());
}
children_.append(c);
c->parent_ = this;
}
void Item::remove_child(Item *c)
{
if (c->parent_ != this) {
return;
}
// Remove all instances of this child in the list
for (int i=0;i<children_.size();i++) {
if (children_.at(i).get() == c) {
children_.removeAt(i);
i--;
}
}
c->parent_ = nullptr;
}
int Item::child_count() const
{
return children_.size();
}
Item *Item::child(int i) const
{
return children_.at(i).get();
}
const QList<ItemPtr> &Item::children() const
{
return children_;
}
ItemPtr Item::get_shared_ptr() const
{
QList<ItemPtr> siblings = parent()->children();
foreach (ItemPtr s, siblings) {
if (s.get() == this) {
return s;
}
}
return nullptr;
}
const QString &Item::name() const
{
return name_;
}
void Item::set_name(const QString &n)
{
name_ = n;
NameChangedEvent(n);
}
const QString &Item::tooltip() const
{
return tooltip_;
}
void Item::set_tooltip(const QString &t)
{
tooltip_ = t;
}
QString Item::duration()
{
return QString();
}
QString Item::rate()
{
return QString();
}
Item *Item::parent() const
{
return parent_;
}
const Item *Item::root() const
{
const Item* item = this;
while (item->parent()) {
item = item->parent();
}
return item;
}
Project *Item::project() const
{
const Item* root_item = root();
return root_item->project_;
}
void Item::set_project(Project *project)
{
project_ = project;
}
QList<ItemPtr> Item::get_children_of_type(Type type, bool recursive) const
{
QList<ItemPtr> list;
foreach (ItemPtr item, children_) {
if (item->type() == type) {
list.append(item);
}
if (recursive && item->CanHaveChildren()) {
list.append(item->get_children_of_type(type, recursive));
}
}
return list;
}
bool Item::CanHaveChildren() const
{
return false;
}
bool Item::ChildExistsWithName(const QString &name)
{
return ChildExistsWithNameInternal(name, this);
}
void Item::NameChangedEvent(const QString &)
{
}
bool Item::ChildExistsWithNameInternal(const QString &name, Item *folder)
{
// Loop through all children
for (int i=0;i<folder->child_count();i++) {
Item* child = folder->child(i);
// If this child has the same name, return true
if (child->name() == name) {
return true;
} else if (child->CanHaveChildren()) {
// If the child has children, run function recursively on this item
if (ChildExistsWithNameInternal(name, child)) {
// If it returns true, we've found a child so we can return now
return true;
}
}
}
return false;
}
}