Files
oak-editor/engine/render/renderticket.cpp
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

215 lines
3.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderticket.h"
namespace olive
{
RenderTicket::RenderTicket()
: is_running_(false)
, has_result_(false)
, finish_count_(0)
{
}
void RenderTicket::wait_for_finished(QMutex *mutex)
{
if (is_running_) {
wait_.wait(mutex);
}
}
void RenderTicket::start()
{
QMutexLocker locker(&lock_);
is_running_ = true;
has_result_ = false;
result_.clear();
}
void RenderTicket::finish()
{
finish_internal(false, QVariant());
}
void RenderTicket::finish(QVariant result)
{
finish_internal(true, result);
}
QVariant RenderTicket::get()
{
wait_for_finished();
// We don't have to mutex around this because there is no way to write to `result_` after
// the ticket has finished and the above function blocks the calling thread until it is finished
return result_;
}
void RenderTicket::wait_for_finished()
{
QMutexLocker locker(&lock_);
wait_for_finished(&lock_);
}
bool RenderTicket::is_running(bool lock)
{
if (lock) {
lock_.lock();
}
bool running = is_running_;
if (lock) {
lock_.unlock();
}
return running;
}
int RenderTicket::get_finish_count(bool lock)
{
if (lock) {
lock_.lock();
}
int count = finish_count_;
if (lock) {
lock_.unlock();
}
return count;
}
bool RenderTicket::has_result()
{
QMutexLocker locker(&lock_);
return has_result_;
}
void RenderTicket::finish_internal(bool has_result, QVariant result)
{
QMutexLocker locker(&lock_);
if (!is_running_) {
qWarning() << "Tried to finish ticket that wasn't running";
} else {
is_running_ = false;
has_result_ = has_result;
result_ = result;
finish_count_++;
wait_.wakeAll();
locker.unlock();
emit finished();
}
}
RenderTicketWatcher::RenderTicketWatcher(QObject *parent)
: QObject(parent)
, ticket_(nullptr)
{
}
void RenderTicketWatcher::set_ticket(RenderTicketPtr ticket)
{
if (ticket_) {
qCritical() << "Tried to set a ticket on a RenderTicketWatcher twice";
return;
}
if (!ticket) {
qCritical() << "Tried to set a null ticket on a RenderTicketWatcher";
return;
}
ticket_ = ticket;
// Lock ticket so we can query if it's already finished by the time this code runs
QMutexLocker locker(ticket->lock());
connect(ticket_.get(), &RenderTicket::finished, this,
&RenderTicketWatcher::ticket_finished);
if (!ticket_->is_running(false) && ticket_->get_finish_count(false) > 0) {
// Ticket has already finished before, so we emit a signal asynchronously
// to avoid deleting this watcher before the caller has a chance to use
// the returned pointer.
QMetaObject::invokeMethod(this, &RenderTicketWatcher::ticket_finished,
Qt::QueuedConnection);
}
}
bool RenderTicketWatcher::is_running()
{
if (ticket_) {
return ticket_->is_running();
} else {
return false;
}
}
void RenderTicketWatcher::wait_for_finished()
{
if (ticket_) {
ticket_->wait_for_finished();
}
}
QVariant RenderTicketWatcher::get()
{
if (ticket_) {
return ticket_->get();
} else {
return QVariant();
}
}
bool RenderTicketWatcher::has_result()
{
if (ticket_) {
return ticket_->has_result();
} else {
return false;
}
}
void RenderTicketWatcher::cancel()
{
if (ticket_) {
ticket_->cancel();
}
}
void RenderTicketWatcher::ticket_finished()
{
emit finished(this);
}
}