oak-common is gone; its modules (configstore, xmlutils, ocioutils,
oiioutils, colormath, colortransform, videoparams, ffmpegutils, ...)
now live in oak-core alongside the value types. The render value/GPU
types moved too: backend (wgpu context + DisplayRenderer), color
(ColorProcessor over ocio-rs), texture, frame, and the commonutil
config helpers.
Fix-ups to make the merged tree build and pass tests:
- oak-core Cargo.toml: wgpu back to 25 (the moved backend code is
written against that API generation); add the toml/quick-xml/image
deps oak-common carried.
- lib.rs: drop the duplicate 'pub mod error;'.
- error.rs: unified OAKCORE_* codes; restore Error::new() and
From<OcioError> from oak-common's error type.
- backend.rs/color.rs: oak_core::/oak_render:: self-references
rewritten to crate::; the shaderfx-dependent GPU effect test moved
to oak-render's shaderfx tests (shaderfx depends on oak-node and
cannot live in oak-core).
- oak-render's error module re-exports oak_core::error::{Error,
Result}; the OAKRENDER_* codes stay as the public-code contract.
- oak-node jobs.rs: ColorProcessor imported from oak_core::color.
- Integration tests repointed at oak_core::{texture, frame, backend,
color, colormath}.
- the display-ICC regression test treats an empty OAK_DISPLAY_ICC as
unset, matching displayicc::env_override_icc.
home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
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| true | Oak Video Editor | /images/oak-icon.png | Oak Video Editor | false | A modern, open-source, non-linear editor with a focus on speed and clarity. |
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Copyright © Oak Video Editor |
About Oak
Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.
Quick Start
- Build from source on Windows, macOS, or Linux using the Build guide.
- Learn how project data is stored in the Project File Reference.
- Understand the database write-through persistence in the Project Storage Architecture.
- Keep releases solid by following the Test Plan.