Files
oak-editor/engine/common/commandlineparser.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

123 lines
2.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_COMMANDLINEPARSER_H
#define OAK_COMMANDLINEPARSER_H
#include <QStringList>
#include <QVector>
#include "common/define.h"
/**
* @brief Command-line argument parser
*
* You may be wondering why we don't use QCommandLineParser instead of a custom implementation like
* this. The reason why is because QCommandLineParser requires a QApplication object of some kind
* to already have been created before it can parse anything, but we need to be able to control
* whether a QApplication (GUI-mode) or a QCoreApplication (CLI-mode) is created which is set by
* the user as a command line argument. Therefore we needed a custom implementation that could
* parse arguments without the need for a Q(Core)Application to be present already.
*/
class CommandLineParser {
public:
~CommandLineParser();
DISABLE_COPY_MOVE(CommandLineParser)
class PositionalArgument {
public:
PositionalArgument() = default;
const QString &get_setting() const
{
return setting_;
}
void set_setting(const QString &s)
{
setting_ = s;
}
private:
QString setting_;
};
class Option : public PositionalArgument {
public:
Option()
{
is_set_ = false;
}
bool is_set() const
{
return is_set_;
}
void set()
{
is_set_ = true;
}
private:
bool is_set_;
};
CommandLineParser() = default;
const Option *add_option(const QStringList &strings,
const QString &description, bool takes_arg = false,
const QString &arg_placeholder = QString(),
bool hidden = false);
const PositionalArgument *add_positional_argument(const QString &name,
const QString &description,
bool required = false);
void process(const QVector<QString> &argv);
void print_help(const char *filename);
private:
struct KnownOption {
QStringList args;
QString description;
Option *option;
bool takes_arg;
QString arg_placeholder;
bool hidden;
};
struct KnownPositionalArgument {
QString name;
QString description;
PositionalArgument *option;
bool required;
};
QVector<KnownOption> options_;
QVector<KnownPositionalArgument> positional_args_;
};
#endif // OAK_COMMANDLINEPARSER_H