Files
oak-editor/app/shaders/opacity.frag
T
itsmattkc e0bfbf12b2 groups: improved functionality
Various improvements and fixes to groups
2022-04-04 23:34:34 -07:00

12 lines
210 B
GLSL

// Inputs
uniform sampler2D tex_in;
uniform float opacity_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
frag_color = texture(tex_in, ove_texcoord) * opacity_in;
}