groups: improved functionality

Various improvements and fixes to groups
This commit is contained in:
itsmattkc
2022-04-04 23:34:34 -07:00
parent 38c8bd4b0d
commit e0bfbf12b2
11 changed files with 112 additions and 33 deletions
+35 -12
View File
@@ -5,7 +5,10 @@
namespace olive {
#define super NodeGroup
#define super Node
const QString OpacityEffect::kTextureInput = QStringLiteral("tex_in");
const QString OpacityEffect::kValueInput = QStringLiteral("opacity_in");
OpacityEffect::OpacityEffect()
{
@@ -15,24 +18,44 @@ OpacityEffect::OpacityEffect()
SetNodePositionInContext(math, QPointF(0, 0));
tex_in_pass_ = AddInputPassthrough(NodeInput(math, MathNode::kParamAIn), InputFlags(kInputFlagNotKeyframable));
SetInputDataType(tex_in_pass_, NodeValue::kTexture);
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
value_in_pass_ = AddInputPassthrough(NodeInput(math, MathNode::kParamBIn));
SetInputProperty(value_in_pass_, QStringLiteral("view"), FloatSlider::kPercentage);
SetInputProperty(value_in_pass_, QStringLiteral("min"), 0.0);
SetInputProperty(value_in_pass_, QStringLiteral("max"), 1.0);
math->SetStandardValue(MathNode::kParamBIn, 1.0);
SetOutputPassthrough(math);
AddInput(kValueInput, NodeValue::kFloat, 1.0);
SetInputProperty(kValueInput, QStringLiteral("view"), FloatSlider::kPercentage);
SetInputProperty(kValueInput, QStringLiteral("min"), 0.0);
SetInputProperty(kValueInput, QStringLiteral("max"), 1.0);
}
void OpacityEffect::Retranslate()
{
super::Retranslate();
SetInputName(tex_in_pass_, tr("Texture"));
SetInputName(value_in_pass_, tr("Opacity"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kValueInput, tr("Opacity"));
}
ShaderCode OpacityEffect::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/opacity.frag"));
}
void OpacityEffect::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
// If there's no texture, no need to run an operation
if (!job.GetValue(kTextureInput).data().isNull()) {
if (!qFuzzyCompare(job.GetValue(kValueInput).data().toDouble(), 1.0)) {
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
} else {
// 1.0 float is a no-op, so just push the texture
table->Push(job.GetValue(kTextureInput));
}
}
}
}
+7 -5
View File
@@ -5,7 +5,7 @@
namespace olive {
class OpacityEffect : public NodeGroup
class OpacityEffect : public Node
{
public:
OpacityEffect();
@@ -21,7 +21,7 @@ public:
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.opacityeffect");
return QStringLiteral("org.olivevideoeditor.Olive.opacity");
}
virtual QVector<CategoryID> Category() const override
@@ -36,9 +36,11 @@ public:
virtual void Retranslate() override;
private:
QString tex_in_pass_;
QString value_in_pass_;
virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kValueInput;
};
+3 -3
View File
@@ -58,7 +58,7 @@ void NodeGroup::Retranslate()
}
}
QString NodeGroup::AddInputPassthrough(const NodeInput &input, const InputFlags &flags, const QString &force_id)
QString NodeGroup::AddInputPassthrough(const NodeInput &input, const QString &force_id)
{
Q_ASSERT(ContextContainsNode(input.node()));
@@ -92,7 +92,7 @@ QString NodeGroup::AddInputPassthrough(const NodeInput &input, const InputFlags
Q_ASSERT(!already_exists);
}
AddInput(id, input.GetDataType(), input.GetDefaultValue(), input.GetFlags() | flags);
AddInput(id, input.GetDataType(), input.GetDefaultValue(), input.GetFlags());
input_passthroughs_.append({id, input});
@@ -168,7 +168,7 @@ bool NodeGroup::GetInner(NodeInput *input)
void NodeGroupAddInputPassthrough::redo()
{
if (!group_->ContainsInputPassthrough(input_)) {
group_->AddInputPassthrough(input_, InputFlags(), force_id_);
group_->AddInputPassthrough(input_, force_id_);
actually_added_ = true;
} else {
actually_added_ = false;
+1 -1
View File
@@ -41,7 +41,7 @@ public:
virtual void Retranslate() override;
QString AddInputPassthrough(const NodeInput &input, const InputFlags &flags = InputFlags(), const QString &force_id = QString());
QString AddInputPassthrough(const NodeInput &input, const QString &force_id = QString());
void RemoveInputPassthrough(const NodeInput &input);
+11
View File
@@ -916,6 +916,17 @@ InputFlags Node::GetInputFlags(const QString &input) const
}
}
void Node::SetInputFlags(const QString &input, const InputFlags &f)
{
Input* i = GetInternalInputData(input);
if (i) {
i->flags = f;
} else {
ReportInvalidInput("set flags of", input);
}
}
void Node::Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const
{
// Do nothing
+1
View File
@@ -948,6 +948,7 @@ public:
};
InputFlags GetInputFlags(const QString& input) const;
void SetInputFlags(const QString &input, const InputFlags &f);
static void SetValueAtTime(const NodeInput &input, const rational &time, const QVariant &value, int track, MultiUndoCommand *command, bool insert_on_all_tracks_if_no_key);
@@ -756,7 +756,9 @@ void ProjectSerializer220403::PostConnect(const XMLNodeData &xml_node_data) cons
if (Node *input_node = xml_node_data.node_ptrs.value(l.input_node)) {
NodeInput resolved(input_node, l.input_id, l.input_element);
l.group->AddInputPassthrough(resolved, l.custom_flags, l.passthrough_id);
l.group->AddInputPassthrough(resolved, l.passthrough_id);
l.group->SetInputFlags(l.passthrough_id, resolved.GetFlags() | l.custom_flags);
if (!l.custom_name.isEmpty()) {
l.group->SetInputName(l.passthrough_id, l.custom_name);
+11
View File
@@ -0,0 +1,11 @@
// Inputs
uniform sampler2D tex_in;
uniform float opacity_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
frag_color = texture(tex_in, ove_texcoord) * opacity_in;
}
+1 -1
View File
@@ -173,7 +173,7 @@ void NodeParamView::CloseContextsBelongingToProject(Project *p)
}
}
SetContexts(new_contexts, group_mode_);
SetContexts(new_contexts, new_contexts.isEmpty() ? false : group_mode_);
}
/*void NodeParamView::SelectNodes(const QVector<Node *> &nodes)
+37 -10
View File
@@ -268,7 +268,7 @@ void NodeView::Duplicate()
for (auto it=src_group->GetInputPassthroughs().cbegin(); it!=src_group->GetInputPassthroughs().cend(); it++) {
NodeInput input = it->second;
input.set_node(new_nodes.at(selected.indexOf(input.node())));
dst_group->AddInputPassthrough(input, InputFlags(), it->first);
dst_group->AddInputPassthrough(input, it->first);
}
dst_group->SetOutputPassthrough(new_nodes.at(selected.indexOf(src_group->GetOutputPassthrough())));
@@ -1235,6 +1235,7 @@ void NodeView::GroupNodes()
if (!output_passthrough) {
// Default to the first node we find that doesn't output to a node inside the group
output_passthrough = nodes_to_group.first();
foreach (Node *potential_in, nodes_to_group) {
if (potential_in != n && !n->OutputsTo(potential_in, false)) {
output_passthrough = n;
@@ -1443,8 +1444,8 @@ void NodeView::EndEdgeDrag(bool cancel)
create_edge_input_item_->SetHighlighted(false);
}
NodeInput &creating_input = create_edge_input_;
if (create_edge_output_item_ && create_edge_input_item_ && !cancel) {
NodeInput &creating_input = create_edge_input_;
if (creating_input.IsValid()) {
// Make connection
if (!reconnected_to_itself) {
@@ -1460,23 +1461,38 @@ void NodeView::EndEdgeDrag(bool cancel)
if (creating_input.IsConnected()) {
Node::OutputConnection existing_edge_to_remove = {creating_input.GetConnectedOutput(), creating_input};
command->add_child(new NodeEdgeRemoveCommand(existing_edge_to_remove.first, existing_edge_to_remove.second));
Node *already_connected_output = creating_input.GetConnectedOutput();
NodeViewContext *ctx = GetContextItemFromNodeItem(create_edge_input_item_);
if (ctx && !ctx->GetItemFromMap(already_connected_output)) {
if (QMessageBox::warning(this, QString(), tr("Input \"%1\" is currently connected to node \"%2\", which is not visible in this context. "
"By connecting this, that connection will be removed. Do you wish to continue?").arg(creating_input.name(), already_connected_output->GetLabelAndName()),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::No) {
cancel = true;
}
}
if (!cancel) {
command->add_child(new NodeEdgeRemoveCommand(existing_edge_to_remove.first, existing_edge_to_remove.second));
}
}
command->add_child(new NodeEdgeAddCommand(creating_output, creating_input));
if (!cancel) {
command->add_child(new NodeEdgeAddCommand(creating_output, creating_input));
// If the output is not in the input's context, add it now. We check the item rather than
// the node itself, because sometimes a node may not be in the context but another node
// representing it will be (e.g. groups)
if (!scene_.context_map().value(create_edge_input_item_->GetContext())->GetItemFromMap(creating_output)) {
command->add_child(new NodeSetPositionCommand(creating_output, create_edge_input_item_->GetContext(), scene_.context_map().value(create_edge_input_item_->GetContext())->MapScenePosToNodePosInContext(create_edge_output_item_->scenePos())));
// If the output is not in the input's context, add it now. We check the item rather than
// the node itself, because sometimes a node may not be in the context but another node
// representing it will be (e.g. groups)
if (!scene_.context_map().value(create_edge_input_item_->GetContext())->GetItemFromMap(creating_output)) {
command->add_child(new NodeSetPositionCommand(creating_output, create_edge_input_item_->GetContext(), scene_.context_map().value(create_edge_input_item_->GetContext())->MapScenePosToNodePosInContext(create_edge_output_item_->scenePos())));
}
}
}
creating_input.Reset();
}
}
creating_input.Reset();
create_edge_output_item_ = nullptr;
create_edge_input_item_ = nullptr;
@@ -1536,6 +1552,17 @@ void NodeView::ResizeOverlay()
overlay_view_->resize(this->size());
}
NodeViewContext *NodeView::GetContextItemFromNodeItem(NodeViewItem *item)
{
QGraphicsItem *i = item;
while ((i = i->parentItem())) {
if (NodeViewContext *nvc = dynamic_cast<NodeViewContext*>(i)) {
return nvc;
}
}
return nullptr;
}
void NodeView::SetAttachedItems(const QVector<AttachedItem> &items)
{
// Detach anything currently attached
+2
View File
@@ -185,6 +185,8 @@ private:
NodeViewMiniMap *minimap_;
NodeViewContext *GetContextItemFromNodeItem(NodeViewItem *item);
struct AttachedItem {
NodeViewItem* item;
Node *node;