Compiler hygiene (all platforms): - Silence warnings across the tree: missing override, -Wreorder ctor init, -Wshadow, -Wsign-compare, missing switch cases, unused functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent accessors, qAsConst, Q_FOREACH over non-shared containers, AA_UseHighDpiPixmaps) and the .bak/ backup tree removal. - Fix regressions from the cleanup: missing clip decls in capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus ambiguity, QGraphicsItem::pos vs event->position(), duplicate k_push_button case, boolean test variable. Windows: - Qt portability: CommandLineParser is_set/add_option, QTimeZone systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum. - Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so internal consumers no longer reference __imp_* stubs. - oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries (crash in RenderManager's dtor calling into unmapped memory). - OTIO runtime: copy DLLs next to every binary on Windows instead of relying on PATH (0xc0000135 in gtest discovery). - Headless GL: the runner only has GDI OpenGL 1.1, killing every render worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL channel) with QT_OPENGL=software, and let QT_OPENGL override the AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive undelivered frames instead of segfaulting or grinding forever; FFmpegEncoder::write_frame tolerates null frames. - Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names, forward-slash normalization when comparing project filenames. Linux: - Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests). - Accept UNORM floor-or-round (63/64) in the blit ping-pong test. - Skip MainWindow construction test on the offscreen QPA (cannot paint QOpenGLWidget). Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL context version and LoadGraph/render_frame stages, and docs/plans/eliminate-event-bridge-issues.md (English translation).
50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAKENGINE_EXPORT_H
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#define OAKENGINE_EXPORT_H
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/**
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* @file export.h
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* @brief Symbol visibility macros for liboakengine
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*
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* liboakengine is transitioning to a pure C ABI: every public C function is
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* declared with OAKENGINE_API. While the migration is in flight the library
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* is still built with default symbol visibility, so the legacy C++ symbols
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* remain exported alongside the C ABI.
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*/
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#if defined(OAKENGINE_STATIC)
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/* Internal consumers link the engine object files directly (oakengine-obj)
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instead of the shared library; no dllimport/dllexport is wanted. */
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#define OAKENGINE_API
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#elif defined(_WIN32) || defined(__CYGWIN__)
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#ifdef OAKENGINE_BUILD
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#define OAKENGINE_API __declspec(dllexport)
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#else
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#define OAKENGINE_API __declspec(dllimport)
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#endif
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#elif defined(__GNUC__) || defined(__clang__)
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#define OAKENGINE_API __attribute__((visibility("default")))
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#else
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#define OAKENGINE_API
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#endif
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#endif /* OAKENGINE_EXPORT_H */
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