There's no real reason not to use float for audio. It's light on system resources (compared to everything else we're doing at least) and the code becomes simpler when we can assume all audio will be -1 to 1 rather than 0 to 255 or -32768 to 32767. The only thing we might want to do one day is move up to SAMPLE_FMT_DBL, but this should only take some mild refactoring and all our assumptions (i.e. -1 to 1 range, etc.) can remain the same.
Olive Video Editor

Olive is a free non-linear video editor for Windows, macOS, and Linux.
Discover more: Website | Twitter | Discord | Code Documentation
NOTE: The issue tracker is temporarily closed while Olive's core is getting rewritten. We apologize for any inconvenience. Please check back soon for the next release, as well as the Patreon page for news and updates.
Getting Started with Olive:
Installation of Olive is available at: https://olivevideoeditor.org/download.php
Instructions on how to use Olive are available on our wiki: https://github.com/olive-editor/olive/wiki/Overview-Guide
NOTE: Olive is Alpha Software, and it should be treated as highly unstable. Work at your own risk.
Support Olive:
Please consider supporting Olive:
NOTE: It is strongly discouraged to use or compile the master branch in its current state as it's under heavy restructuring. Please use the 0.1.x code from the "Releases" tab instead.
Compiling from Source:
Compiling instructions for Windows, macOS, and Linux can be found on the main site.
Olive has Doxygen-compatible documentation hosted at http://olivevideoeditor.org/doxygen/. You can also run doxygen in the source root directory to generate a local copy.

