Mostly foundational work and re-implementing older code in a smarter way (i.e. context creation code should be slightly faster than it was before)
20 lines
445 B
C++
20 lines
445 B
C++
#ifndef VULKANBACKEND_H
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#define VULKANBACKEND_H
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/**
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* @brief A Vulkan-based variant of the rendering engine
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*
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* I literally know nothing about Vulkan but maybe one day I will and can fill this out. Also keep in mind projects
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* that can cross-compile GLSL to SPIR like these:
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*
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* https://github.com/KhronosGroup/glslang
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* https://github.com/septag/glslcc
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*/
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class VulkanBackend
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{
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public:
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VulkanBackend();
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};
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#endif // VULKANBACKEND_H
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