#ifndef VULKANBACKEND_H #define VULKANBACKEND_H /** * @brief A Vulkan-based variant of the rendering engine * * I literally know nothing about Vulkan but maybe one day I will and can fill this out. Also keep in mind projects * that can cross-compile GLSL to SPIR like these: * * https://github.com/KhronosGroup/glslang * https://github.com/septag/glslcc */ class VulkanBackend { public: VulkanBackend(); }; #endif // VULKANBACKEND_H