If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
25 lines
471 B
C++
25 lines
471 B
C++
#ifndef AUDIOINPUT_H
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#define AUDIOINPUT_H
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#include "../media.h"
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class AudioInput : public MediaInput
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{
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public:
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AudioInput();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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protected:
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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private:
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};
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#endif // AUDIOINPUT_H
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