Files
oak-editor/app/node/input/media/audio/audio.h
T
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00

25 lines
471 B
C++

#ifndef AUDIOINPUT_H
#define AUDIOINPUT_H
#include "../media.h"
class AudioInput : public MediaInput
{
public:
AudioInput();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
protected:
virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
private:
};
#endif // AUDIOINPUT_H