If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef BLEND_H
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#define BLEND_H
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#include "node/node.h"
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class BlendNode : public Node
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{
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public:
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BlendNode();
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virtual QString Category() const override;
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NodeInput* base_input() const;
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NodeInput* blend_input() const;
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virtual void Retranslate() override;
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private:
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NodeInput* base_input_;
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NodeInput* blend_input_;
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};
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#endif // BLEND_H
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