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oak-editor/engine/pluginSupport/pluginprogressreporter.h
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Mike-Solar f95590e924 engine: internals supporting the facade migration
UndoStack push_pre_executed, FolderAddChild-based true folder moves,
NodeViewDeleteCommand delete-then-reconnect support, event emission
points for the facade event bus, and related internal adjustments.
2026-07-26 22:43:09 +08:00

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/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_PLUGIN_PROGRESS_REPORTER_H
#define OAK_PLUGIN_PROGRESS_REPORTER_H
#include <QString>
#include <functional>
namespace olive
{
namespace plugin
{
/**
* @brief UI-independent interface for reporting plugin progress
*
* The engine cannot show UI itself, so OFX progress reporting goes through
* this interface. The UI layer registers a factory (see
* set_plugin_progress_reporter_factory()) that creates a reporter wrapping a
* ProgressDialog; without a factory, a no-op reporter is used instead.
*
* Cancellation is delivered through a C-style callback rather than a Qt
* signal, so the class does not need Q_OBJECT and can be used across the
* liboakengine C ABI boundary without MOC-generated symbols.
*/
class PluginProgressReporter {
public:
PluginProgressReporter() = default;
virtual ~PluginProgressReporter() = default;
virtual void set_progress(double value) = 0;
virtual void show() = 0;
virtual void close() = 0;
/**
* @brief Register a callback to be invoked when the user cancels.
*
* The engine (or any C ABI consumer) registers this to receive the
* cancellation event. Only one callback is supported; subsequent calls
* replace the previous registration. Pass nullptr to clear.
*/
void set_cancel_callback(std::function<void(void *)> cb, void *userdata)
{
cancel_callback_ = std::move(cb);
cancel_callback_userdata_ = userdata;
}
/**
* @brief Mark this reporter as cancelled and notify the registered
* callback.
*/
void set_cancelled()
{
cancelled_ = true;
if (cancel_callback_) {
cancel_callback_(cancel_callback_userdata_);
}
}
bool cancelled() const
{
return cancelled_;
}
private:
std::function<void(void *)> cancel_callback_;
void *cancel_callback_userdata_ = nullptr;
bool cancelled_ = false;
};
/**
* @brief Factory creating a PluginProgressReporter for a progress session
*
* Registered by the UI layer at startup. The caller takes ownership of the
* returned reporter.
*/
using PluginProgressReporterFactory =
std::function<PluginProgressReporter *(const QString &message,
const QString &title)>;
void set_plugin_progress_reporter_factory(
PluginProgressReporterFactory factory);
/**
* @brief Create a progress reporter through the registered factory
*
* Without a factory, returns a no-op reporter so engine code can run
* headless. The caller takes ownership of the returned reporter.
*/
PluginProgressReporter *
create_plugin_progress_reporter(const QString &message, const QString &title);
}
}
#endif // OAK_PLUGIN_PROGRESS_REPORTER_H