Files
oak-editor/app/node/param.cpp
T
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00

267 lines
6.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "param.h"
#include <QColor>
#include <QDebug>
#include <QMatrix4x4>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include "node/node.h"
#include "node/input.h"
#include "node/output.h"
NodeParam::NodeParam(const QString &id) :
in_(-1),
out_(-1),
value_caching_(true),
id_(id)
{
Q_ASSERT(!id_.isEmpty());
}
const QString NodeParam::id()
{
return id_;
}
QString NodeParam::name()
{
if (name_.isEmpty()) {
return tr("Value");
}
return name_;
}
void NodeParam::set_name(const QString &name)
{
name_ = name;
}
Node *NodeParam::parent()
{
return static_cast<Node*>(QObject::parent());
}
int NodeParam::index()
{
return parent()->IndexOfParameter(this);
}
bool NodeParam::IsConnected()
{
return !edges_.isEmpty();
}
const QVector<NodeEdgePtr> &NodeParam::edges()
{
return edges_;
}
void NodeParam::DisconnectAll()
{
while (!edges_.isEmpty()) {
DisconnectEdge(edges_.first());
}
}
NodeEdgePtr NodeParam::ConnectEdge(NodeOutput *output, NodeInput *input)
{
// If the input can only accept one input (the default) and has one already, disconnect it
DisconnectForNewOutput(input);
// Make sure it's not a duplicate of an edge that already exists
foreach (NodeEdgePtr existing, input->edges()) {
if (existing->output() == output) {
return nullptr;
}
}
// Ensure both nodes are in the same graph
if (output->parent()->parent() != input->parent()->parent()) {
qWarning() << tr("Tried to connect two nodes that aren't part of the same graph");
return nullptr;
}
NodeEdgePtr edge = std::make_shared<NodeEdge>(output, input);
// The nodes should never be the same, and since we lock both nodes here, this can lead to a entire program freeze
// that's difficult to diagnose. This makes that issue very clear.
Q_ASSERT(output->parent() != input->parent());
output->parent()->Lock();
input->parent()->Lock();
output->edges_.append(edge);
input->edges_.append(edge);
input->ClearCachedValue();
output->parent()->Unlock();
input->parent()->Unlock();
// Emit a signal than an edge was added (only one signal needs emitting)
emit input->EdgeAdded(edge);
return edge;
}
void NodeParam::DisconnectEdge(NodeEdgePtr edge)
{
NodeOutput* output = edge->output();
NodeInput* input = edge->input();
output->parent()->Lock();
input->parent()->Lock();
output->edges_.removeAll(edge);
input->edges_.removeAll(edge);
input->ClearCachedValue();
output->parent()->Unlock();
input->parent()->Unlock();
emit input->EdgeRemoved(edge);
}
void NodeParam::DisconnectEdge(NodeOutput *output, NodeInput *input)
{
for (int i=0;i<output->edges_.size();i++) {
NodeEdgePtr edge = output->edges_.at(i);
if (edge->input() == input) {
DisconnectEdge(edge);
break;
}
}
}
NodeEdgePtr NodeParam::DisconnectForNewOutput(NodeInput *input)
{
// If the input can only accept one input (the default) and has one already, disconnect it
if (!input->edges_.isEmpty()) {
NodeEdgePtr edge = input->edges_.first();
DisconnectEdge(edge);
return edge;
}
return nullptr;
}
QString NodeParam::GetDefaultDataTypeName(const DataType& type)
{
switch (type) {
case kNone: return tr("None");
case kInt: return tr("Integer");
case kFloat: return tr("Float");
case kColor: return tr("Color");
case kString: return tr("String");
case kBoolean: return tr("Boolean");
case kFont: return tr("Font");
case kFile: return tr("File");
case kTexture: return tr("Texture");
case kMatrix: return tr("Matrix");
case kBlock: return tr("Block");
case kFootage: return tr("Footage");
case kTrack: return tr("Track");
case kRational: return tr("Rational");
case kVec2: return tr("Vector2D");
case kVec3: return tr("Vector3D");
case kVec4: return tr("Vector4D");
case kSamples: return tr("Samples");
case kAny: return tr("Any");
}
return QString();
}
QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVariant &value)
{
switch (type) {
case kInt: return ValueToBytesInternal<int>(value);
case kFloat: return ValueToBytesInternal<float>(value);
case kColor: return ValueToBytesInternal<QColor>(value);
case kString: return ValueToBytesInternal<QString>(value);
case kBoolean: return ValueToBytesInternal<bool>(value);
case kFont: return ValueToBytesInternal<QString>(value); // FIXME: This should probably be a QFont?
case kFile: return ValueToBytesInternal<QString>(value);
case kMatrix: return ValueToBytesInternal<QMatrix4x4>(value);
case kFootage: return ValueToBytesInternal<float>(value); // FIXME: Unsustainble, find some other way to match Footage
case kRational: return ValueToBytesInternal<rational>(value);
case kVec2: return ValueToBytesInternal<QVector2D>(value);
case kVec3: return ValueToBytesInternal<QVector3D>(value);
case kVec4: return ValueToBytesInternal<QVector4D>(value);
// These types have no persistent input
case kNone:
case kTexture:
case kBlock:
case kTrack:
case kSamples:
case kAny:
break;
}
return QByteArray();
}
void NodeParam::ClearCachedValue()
{
// Since get_value() will (read: should) never receive a negative number, this will effectively invalidate any value
// currently cached
in_ = -1;
out_ = -1;
}
const rational &NodeParam::LastRequestedIn()
{
return in_;
}
bool NodeParam::ValueCachingEnabled()
{
return value_caching_;
}
void NodeParam::SetValueCachingEnabled(bool enabled)
{
value_caching_ = enabled;
}
template<typename T>
QByteArray NodeParam::ValueToBytesInternal(const QVariant &v)
{
QByteArray bytes;
int size_of_type = sizeof(T);
bytes.resize(size_of_type);
T raw_val = v.value<T>();
memcpy(bytes.data(), &raw_val, static_cast<size_t>(size_of_type));
return bytes;
}