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oak-editor/effects/average.blend
T

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vec3 blendAverage(vec3 base, vec3 blend) {
return (base+blend)/2.0;
}
vec3 blendAverage(vec3 base, vec3 blend, float opacity) {
return (blendAverage(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendAverage)
#olive name Average