Files
oak-editor/app/widget/timelinewidget/view/timelineviewbase.cpp
T
itsmattkc 4b48a73db3 moved some timelineview functions into a timelineviewbase for reusing
Later classes will feature similar functionality to the TimelineView, moving
them to a base class that can be easily reused seems like a good idea.
2019-12-25 02:20:23 +11:00

81 lines
1.9 KiB
C++

#include "timelineviewbase.h"
#include <QGraphicsRectItem>
#include <QMouseEvent>
#include "common/timecodefunctions.h"
TimelineViewBase::TimelineViewBase(QWidget *parent) :
QGraphicsView(parent),
playhead_(0),
playhead_scene_left_(-1),
playhead_scene_right_(-1)
{
}
void TimelineViewBase::SetTimebase(const rational &timebase)
{
SetTimebaseInternal(timebase);
// Timebase influences position/visibility of playhead
viewport()->update();
}
void TimelineViewBase::SetTime(const int64_t time)
{
playhead_ = time;
// Force redraw for playhead
viewport()->update();
}
void TimelineViewBase::drawForeground(QPainter *painter, const QRectF &rect)
{
QGraphicsView::drawForeground(painter, rect);
if (!timebase().isNull()) {
double width = TimeToScene(timebase());
playhead_scene_left_ = TimeToScene(rational(playhead_ * timebase().numerator(), timebase().denominator()));
playhead_scene_right_ = playhead_scene_left_ + width;
playhead_style_.Draw(painter, QRectF(playhead_scene_left_, rect.top(), width, rect.height()));
}
}
rational TimelineViewBase::GetPlayheadTime()
{
return rational(playhead_ * timebase().numerator(), timebase().denominator());
}
bool TimelineViewBase::PlayheadPress(QMouseEvent *event)
{
QPointF scene_pos = mapToScene(event->pos());
dragging_playhead_ = (scene_pos.x() >= playhead_scene_left_ && scene_pos.x() < playhead_scene_right_);
return dragging_playhead_;
}
bool TimelineViewBase::PlayheadMove(QMouseEvent *event)
{
if (!dragging_playhead_) {
return false;
}
QPointF scene_pos = mapToScene(event->pos());
rational mouse_time = SceneToTime(scene_pos.x());
int64_t target_ts = olive::time_to_timestamp(mouse_time, timebase());
SetTime(target_ts);
emit TimeChanged(target_ts);
return true;
}
bool TimelineViewBase::PlayheadRelease(QMouseEvent *event)
{
return dragging_playhead_;
}