49fed365a43df5984c2389e1c9e15af0751b2584
The OCIO grading nodes previously pushed null texture handles; they now push real ShaderJobPayloads whose GLSL is the OCIO-generated dynamic grading-primary GPU shader — the exact code the C++ path applies, so no approximation: - color: grading_primary_function_shader(style) builds a dynamic GradingPrimaryTransform (LIN/LOG) on the default config, extracts the GLSL via GpuShaderDesc (function 'ove_grading_primary', resource prefix ocio_, no LUT textures) and caches it per style + config id. - eval: OCIO_GRADING_STUBS maps the two node type ids to the grading style; process_shader_job resolves the stub and splices it into the node's %1 marker (same wiring as the chromakey OCIO stub); the pipeline cache key folds the stub text so a config change recompiles. - nodes: value() pushes a ShaderJobPayload with the C++ value() rewrite applied to the row — vec4 (RGBM x=master) grading inputs to the vec3 GPU uniform form (lin: contrast RGB=c*m, offset RGB=c+m, exposure RGB=2^(c+m); log: lift RGB=c+m, gain c*m, gamma c*m), plus pivot/saturation floats, the log pivotBlack/pivotWhite normalization range (0/1), clamp sentinels (NoClampBlack -1 / NoClampWhite 2), white>black enforcement per frame, and localBypass=false. Generated uniform names bind by name (the log node's OCIO_NAMESPACE_ id text normalizes to the ocio_ resource prefix). - Tests: grading stub generation (analytic GLSL, cache) in color, end-to-end GPU exposure doubling for lin (+1 stop on 0.2 gray -> 0.4) and lift for log, node payload rewrite assertions, and the all-shaders sweep now retries grading stubs. oak-render 181, oak-node 441, oak-app 272 lib tests pass.
Oak Video Editor 
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
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