Files
oak-editor/app/widget/scope/histogram/histogram.h
T
Troy James Sobotka 6ebe0084a3 Implement Histogram
Basic pass at histogram. Uses a power based
scale compared against the total pixel count.
Probably needs a UI toggle to flip lines on
and off as the text and lines in OpenGL are
a large cycles sucker. Could be likely much
faster when migrated to a geometry shader
approach. Uses the scaled viewport resolution
to increase performance as much as possible.
2020-05-19 00:07:34 -07:00

57 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef HISTOGRAMSCOPE_H
#define HISTOGRAMSCOPE_H
#include "widget/scope/scopebase/scopebase.h"
OLIVE_NAMESPACE_ENTER
class HistogramScope : public ScopeBase
{
Q_OBJECT
public:
HistogramScope(QWidget* parent = nullptr);
virtual ~HistogramScope() override;
protected:
virtual void initializeGL() override;
virtual OpenGLShaderPtr CreateShader() override;
OpenGLShaderPtr CreateSecondaryShader();
void AssertAdditionalTextures();
virtual void DrawScope() override;
private:
OpenGLShaderPtr pipeline_secondary_;
OpenGLTexture texture_row_sums_;
private slots:
void CleanUp();
};
OLIVE_NAMESPACE_EXIT
#endif // HISTOGRAMSCOPE_H