Files
oak-editor/app/render/backend/opengl/openglworker.h
T
itsmattkc b2a3cede2c renderer: re-use the same opengl instance for all background rendering
Previously the OpenGL instance was tied to each render/cache task,
creating and destroying it each time one started and stopped. This was
completely unnecessary since the instance holds no state and can be
shared by all of the render tasks without having to expensively start
a new one.
2020-06-19 17:06:14 +10:00

50 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLWORKER_H
#define OPENGLWORKER_H
#include "openglproxy.h"
#include "render/backend/renderworker.h"
OLIVE_NAMESPACE_ENTER
class OpenGLWorker : public RenderWorker
{
public:
OpenGLWorker(RenderBackend* parent);
protected:
virtual void TextureToFrame(const QVariant& texture, FramePtr frame, const QMatrix4x4 &mat) const override;
virtual QVariant FootageFrameToTexture(StreamPtr stream, FramePtr frame) const override;
virtual QVariant CachedFrameToTexture(FramePtr frame) const override;
virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
virtual bool TextureHasAlpha(const QVariant& v) const override;
};
OLIVE_NAMESPACE_EXIT
#endif // OPENGLWORKER_H