Previously the OpenGL instance was tied to each render/cache task, creating and destroying it each time one started and stopped. This was completely unnecessary since the instance holds no state and can be shared by all of the render tasks without having to expensively start a new one.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OPENGLWORKER_H
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#define OPENGLWORKER_H
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#include "openglproxy.h"
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#include "render/backend/renderworker.h"
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OLIVE_NAMESPACE_ENTER
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class OpenGLWorker : public RenderWorker
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{
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public:
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OpenGLWorker(RenderBackend* parent);
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protected:
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virtual void TextureToFrame(const QVariant& texture, FramePtr frame, const QMatrix4x4 &mat) const override;
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virtual QVariant FootageFrameToTexture(StreamPtr stream, FramePtr frame) const override;
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virtual QVariant CachedFrameToTexture(FramePtr frame) const override;
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virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual bool TextureHasAlpha(const QVariant& v) const override;
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};
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OLIVE_NAMESPACE_EXIT
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#endif // OPENGLWORKER_H
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