Doing this makes the preview resolution an explicit project setting rather than a temporary UI setting. This will allow more consistency when caching.
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OPENGLTEXTURECACHE_H
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#define OPENGLTEXTURECACHE_H
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#include <QMutex>
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#include "openglframebuffer.h"
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#include "opengltexture.h"
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#include "render/videoparams.h"
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OLIVE_NAMESPACE_ENTER
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class OpenGLTextureCache
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{
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public:
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class Reference {
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public:
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Reference(OpenGLTextureCache* parent, OpenGLTexturePtr texture);
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~Reference();
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DISABLE_COPY_MOVE(Reference)
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OpenGLTexturePtr texture();
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void ParentKilled();
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private:
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OpenGLTextureCache* parent_;
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OpenGLTexturePtr texture_;
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};
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using ReferencePtr = std::shared_ptr<Reference>;
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OpenGLTextureCache() = default;
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~OpenGLTextureCache();
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DISABLE_COPY_MOVE(OpenGLTextureCache)
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ReferencePtr Get(QOpenGLContext *ctx, FramePtr frame);
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ReferencePtr Get(QOpenGLContext *ctx, Frame* frame);
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ReferencePtr Get(QOpenGLContext *ctx, const VideoParams& params, const void *data, int linesize);
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ReferencePtr Get(QOpenGLContext *ctx, const VideoParams& params);
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private:
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void Relinquish(Reference* ref);
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QMutex lock_;
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QList<OpenGLTexturePtr> available_textures_;
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QList<Reference*> existing_references_;
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};
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OLIVE_NAMESPACE_EXIT
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Q_DECLARE_METATYPE(OLIVE_NAMESPACE::OpenGLTextureCache::ReferencePtr)
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#endif // OPENGLTEXTURECACHE_H
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