Implements a very basic GLSL deinterlace that simply halves the vertical resolution and then interpolates between the fields. This can be toggled on or off. The reasons for being so basic is: - Speed, very quick code running in OpenGL - It would seem the highest quality deinterlacers are temporally based which doesn't make much sense for the viewer, particularly since we can't double the frame rate since our timecode is fixed to the frames. Higher quality interlacing/deinterlacing will be present in the actual renderer.
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OPENGLSHADER_H
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#define OPENGLSHADER_H
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#include <memory>
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#include <QOpenGLShaderProgram>
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#include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE::v1;
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#include "common/define.h"
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OLIVE_NAMESPACE_ENTER
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class OpenGLShader;
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using OpenGLShaderPtr = std::shared_ptr<OpenGLShader>;
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/**
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* @brief A simple QOpenGLShaderProgram derivative with static functions for creating
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*/
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class OpenGLShader : public QOpenGLShaderProgram {
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public:
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OpenGLShader() = default;
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static OpenGLShaderPtr Create();
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static OpenGLShaderPtr CreateDefault(const QString &function_name = QString(),
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const QString &shader_code = QString());
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static OpenGLShaderPtr CreateOCIO(QOpenGLContext* ctx,
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GLuint& lut_texture,
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OCIO::ConstProcessorRcPtr processor,
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bool alpha_is_associated);
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static QString CodeDefaultFragment(QString function_name = QString(),
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const QString &shader_code = QString());
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static QString CodeDefaultVertex();
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static QString CodeAlphaDisassociate(const QString& function_name);
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static QString CodeAlphaReassociate(const QString& function_name);
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static QString CodeAlphaAssociate(const QString& function_name);
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};
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OLIVE_NAMESPACE_EXIT
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#endif // OPENGLSHADER_H
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